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No delusion-100% winning method

Topic closed. 535 replies. Last post 11 years ago by Kola.

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Blundering Time Traveler

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Posted: May 19, 2006, 11:23 pm - IP Logged

Out of the last 7 California Midday draws there were only 3 hits. 

hi Califdude.

Post the numbers of all the draws you speak of, and I will show you the hits

everytime. Oh, California draws? I will go pull them and show you the hits just

using the base ten original wrap.

    Kola's avatar - image
    Blundering Time Traveler

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    Posted: May 20, 2006, 12:14 am - IP Logged

    I've adjusted the tool (it is very late overhere, so i once again i hope the tool does not screw up... lol), so now the user can choose if she/he wants to filter out duplicates straight or straight/box.
    If the latter option is selected, then the code will only check for boxed hits (ofcourse...)

    kola boxed 

    Still it produces 210 boxed combo's,

    that's 10 less than the total amount of boxed combo's in a pick3 game...

    grtz
    Ricky

    https://members.lotterypost.com/paurths/download/kola.zip

     

     

    Hey Parths great job.

     

    It might be of some interest that there is more of an advantage to doing a manual

    workout. Unless your program can have the following format.

    Put D,S,U,and M one side by side or rather one under the other like so:

     

                                              1. D from 1 - 16 sets

                                               2. S from 1 - 16 sets

                                              3. U from 1 - 16 sets

                                               4. M from 1 - 16 sets

     

    You will have sixteen 16 columns  from left to right with one letter stacked above 

    the other. For visual clarity and number pulling efficiency it may be easier to simply

    and readily see the specific string one wants to play. Again there are ten rows or

    strings. Each string runs the entire length of the first set of DDD all the way to

    MMM. With your program, the rapidity is priceless. Its just that in the "Created

    Numbers" Box,  the numbers are spit out in ascending order. Its very tenuous to

    identify the specific strings or rows you want to play. Remember Folks, the goal is

    to only play one row or string of 64 numbers or even 2 rows. In the back of your

    mind you don't want to play all those numbers. Seeing the ten rows of the proper

    sequence of numbers will hopefully help to entrain the brain to just try to identify

    the correct string. The nuance of the string is very important. 

      Kola's avatar - image
      Blundering Time Traveler

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      Posted: May 20, 2006, 12:16 am - IP Logged

      KOLA & PARUTHS

       

      THANK YOU SO MUCH FOR ALL!!!!

      (Paruths - I am drinking a beer in your name!!)

      Hi csenior,

       

      Thank you for finding it useful.

        Kola's avatar - image
        Blundering Time Traveler

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        Posted: May 20, 2006, 12:49 am - IP Logged

        Kola,

        I'm a little cornfused.

        Can you explain how you calculate a Pick 3 Combo.  Pi (3.14), 111, 666, 888

        Is the following correct:  Combo 978

        I'm bad with gozinta's so I need all your help.

         

         

                                                     

        pi(3.14)111666888

            
        978311.465422.465977.4651199.465

        Do you use decimal places??  or would you just use the 311, 422, 977, 199 (not sure about this one.  Lots of carry overs.

        Thanks

        ws 

         

        Hi Winsomeloosesum.

         

        Just to be accurate we are addressing the pi formula, and not the DSUM method

        proper, right? Well with the pi method you have to list the 6 combos of the last draw. 

         1.  n equals the 6 combos number.

         2. /  equals divide

         3. x equals the new result of n/3.14

        4. 111, 666, and 888 means you add that number to the results of divided by pi.

         

                         n/ 3.14                    111                       666                      888

         

        978              X                          x+111                   X+666                    X+888

        987

        879

        897

        798

        789

         

        I don't use decimal places. You don't have to carry over. Or you may want. I have

        found that the winning number is always a permuation of X or X+111, +666, or

        +888. One of the x numbers is always the winning next draw after it goes through

        a DSUM permutation. With this permuation you don't have to do a wrap of the base

        numbers as in the original DSUM method. I have tried to get a more accurate

        pointer of the next draw by combing the Pi method with the original DSUM method.

        I'm testing a method now that will give you only one number that you have to

        DSUM to create one string. And you know that string without a doubt the winning

        number is there for every draw held.. I'm getting amazing results but I'm still

        missing something. It will be forthcoming when I crack it.. Hope this helps.

          Kola's avatar - image
          Blundering Time Traveler

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          Posted: May 20, 2006, 12:58 am - IP Logged

          Hey Thanks Best Picks and Laverne you got me going again, and I hate to

          dissapoint, so I will post the Pick 4 method before Sunday the 21st. Get ready.

          Thanks

           

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            Blundering Time Traveler

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            Posted: May 20, 2006, 1:31 am - IP Logged

            Out of the last 7 California Midday draws there were only 3 hits. 

            Hi Califdude,

             

            You may have to review how DSUM works. I Promised to show you that all 7 of the midday draws wer hits. Well being that is DSUM is 100% accurate when

            only dealing from draw to draw as in mid-even, and even-

            mid., I'm going to show you how all 14 of the last draws were hits. 

              paurths's avatar - underground
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              Posted: May 20, 2006, 2:26 am - IP Logged

              I've adjusted the tool (it is very late overhere, so i once again i hope the tool does not screw up... lol), so now the user can choose if she/he wants to filter out duplicates straight or straight/box.
              If the latter option is selected, then the code will only check for boxed hits (ofcourse...)

              kola boxed 

              Still it produces 210 boxed combo's,

              that's 10 less than the total amount of boxed combo's in a pick3 game...

              grtz
              Ricky

              https://members.lotterypost.com/paurths/download/kola.zip

               

               

              Hey Parths great job.

               

              It might be of some interest that there is more of an advantage to doing a manual

              workout. Unless your program can have the following format.

              Put D,S,U,and M one side by side or rather one under the other like so:

               

                                                        1. D from 1 - 16 sets

                                                         2. S from 1 - 16 sets

                                                        3. U from 1 - 16 sets

                                                         4. M from 1 - 16 sets

               

              You will have sixteen 16 columns  from left to right with one letter stacked above 

              the other. For visual clarity and number pulling efficiency it may be easier to simply

              and readily see the specific string one wants to play. Again there are ten rows or

              strings. Each string runs the entire length of the first set of DDD all the way to

              MMM. With your program, the rapidity is priceless. Its just that in the "Created

              Numbers" Box,  the numbers are spit out in ascending order. Its very tenuous to

              identify the specific strings or rows you want to play. Remember Folks, the goal is

              to only play one row or string of 64 numbers or even 2 rows. In the back of your

              mind you don't want to play all those numbers. Seeing the ten rows of the proper

              sequence of numbers will hopefully help to entrain the brain to just try to identify

              the correct string. The nuance of the string is very important. 

              Hi Kola,

              but in that output there would be no filtering,
              so it would produce 640 numbers each and every time.

              I truly don't see how a system like this could be used box or straight.
              How would one know how to play them?

              cheers
              Ricky

              lasas3

              An onion a day keeps everyone away!!!

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                Poway CA (San Diego County)
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                Posted: May 20, 2006, 2:41 am - IP Logged

                Seems that things keep changing.  Am I the only one that senses that?  At one point I thought that this method produced 640 combinations and there was a guarantee of 100% hit rate.  It has gone through a few mutations and now Kola says that when it is all said and done there are 200-220 combinations which possibily have a straight.  Well the same can be said for the 220 combinations I listed!!

                Now I am told (maybe it was said before and I missed it) that it works mid to eve and eve to mid, so my example of only 3 hits in 7 draws was wrong because I was using mid to mid in my example.

                 

                 

                  mybolade's avatar - praying hands.jpg
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                  Posted: May 20, 2006, 4:47 am - IP Logged

                  I  have checked  the last 17 draws for MI. The number has been there 100% of the time. It is not always straight,  but it is straight approximaately 30% of the time.  You said you looked at  the 4 digit,  can you post what the D string is for that. I did create a spreadsheet for the 3 digit and would like to do the same for the four. I think I would just create every possible combination from DSUM is this correct?

                  Bolade'

                  "Excellence is the result of
                   Caring more than others think is wise;
                   Risking more than others think is safe,
                   Dreaming more than others think is practical, and
                   Expecting more than others think is possible."  Author Unknown

                    paurths's avatar - underground
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                    Posted: May 20, 2006, 6:03 am - IP Logged

                    I  have checked  the last 17 draws for MI. The number has been there 100% of the time. It is not always straight,  but it is straight approximaately 30% of the time.  You said you looked at  the 4 digit,  can you post what the D string is for that. I did create a spreadsheet for the 3 digit and would like to do the same for the four. I think I would just create every possible combination from DSUM is this correct?

                    Using which workout?

                    Remember that when using the filter for also straight and boxed, the program takes only the first instance it finds of a number, and the other 6 ways or 3 ways get filtered out.
                    Meaning that for example the workout produces these numbers:
                    213
                    132
                    321
                    132

                    when the code loops through the numbers, it finds 213, then it checks the array in which it puts the unique numbers, if that number is already there, in any of the 6-ways.
                    In this case it does not find 213, so this number is added to the array.
                    Then somewhere in the loop it encounters 132, it checks and finds that 213 is already there, so it will drop the 132, and so on.

                    The problem is this results in box numbers b/c there is no existing rule that the program can use to say "hey, i must use that second 132, instead of the 213", and box numbers are to be played boxed.
                    It produces somewhere between 180 and 220 numbers, each time.
                    There are only 220 boxed numbers in a pick3 game....

                    Now, it still is not bad the times it produces 180 numbers, and the winner is certainly there, because then you have already eliminated 40 numbers, that is 240 straight numbers (in fact it is less, b/c in this case i only count the 6-ways, and not the doubles or the triples)

                    Enter a triple, and see how many combo's are created.
                    120, each and every time.
                    This is because the workout is not dynamic, it is a static array of variables, the only thing that changes is the number itself on which the workout is done.
                    The width of the number is the key in this workout.
                    A width of 2 (example: 132, 534, ...) will always produce 220 numbers. (unless it is a double that is the base number, example 224, 886, ...)
                    A width of 0 will always produce 120 numbers.

                    and so on....

                    lasas3

                    An onion a day keeps everyone away!!!

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                      Blundering Time Traveler

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                      Posted: May 20, 2006, 6:22 am - IP Logged

                      Out of the last 7 California Midday draws there were only 3 hits. 

                      Drawing Date  
                          MiddayEvening  
                      Fri, 19 May 2006    3-6-4 (13th)                                    4-5-4 (14th)  
                      Thu, 18 May 2006    6-3-2 (11th)3-8-8 (12th  
                      Wed, 17May 2006    4-9-6 (9th)2-4-5 (10th)  
                      Tue, 16 May 2006     4-8-9 (7th)1-0-1 ( 8th)  
                      Mon, 15May 2006    6-2-7 (5th)8-4-5 ( 6th)   
                      Sun, 14 May 2006    6-8-6 (3rd)1-7-1  (4th)  
                      Sat, 13 May 2006    8-6-6 (1st)4-4-7 ( 2th)

                       

                      To find the next winning number, take the last draw and apply DSUM or

                      permutation: Lets start from the first number in the above list. Its 866.

                      Now wrap it. This first column of permutation or DSUM is the original base 10

                      column, and is where all 10 rows or strings will be permutated from the D to S to U

                      to M This first column or wrap of 866 is really the first set called DDD

                      I have numbered the above numbers from (1) - (14). 

                      (1st) 866

                       

                      755--Apply DSUM ACROSS

                      866--Apply DSUM--

                      977--Apply DSUM

                      088--Apply DSUM

                      199--Apply DSUM

                      200--Apply Dsum

                      311--Apply DSUM

                      422--APPLY DSUM

                      533--APPly DSUM

                      644--Apply DSUM and the set of USS-up, same same yields the (2nd)  744

                      (2th) 744

                       

                      633---APPLY DSUM TO ALL ROWS ACROSS

                      744

                      855--Apply DSUM and the set of SDD-same,down,down yields the (3th) 866

                      966

                      077

                      188

                      299

                      300

                      411

                      522

                       

                      (3th)  686

                       

                      575

                      686-Apply DSUM and the set of MDM-mirror,down,mirror becomes the (4th) 171   

                      797

                      808

                      919

                      010

                      121--Apply DSUM and the set of SMS-same,mirror,same Becomes (4) draw 171

                      232

                      343

                      494

                      505

                      616-APPLY DSUM and  the set of MSM-Mirror, Same, Mirror yields (4th) draw 171

                       

                       

                      (4th)  171

                      060

                      171---The set MDU-Mirror Down Up yields the  (5th) draw 672

                      282

                      393

                      405

                      516

                      627--the Set SSS is perfect and is equal to the help (5) draw 672

                      748

                      859

                      961

                       

                      (5th)  672

                      672 

                      783

                      894--The DSUM set is SMU-same, mirror, up ---to yield the (6th) draw 845

                      016

                      127

                      238

                      349-- The DSUM set is UUD-up,up down health (6th) draw 845

                      450

                      561

                       

                       

                      (6th)  845

                       

                      734--DSUM set of UUM-up,up,mirror, permutates into next win number (7th) 849 

                      845--DSUM set of SMD-same,mirror,down, permutates into next number (7th) 894

                      956

                      067

                      178

                      289

                      390

                      401

                      512

                      623

                       

                       

                      (7th) 489

                      378

                      489

                      590--Apply set MUU-mirror,up,up to get the (8th) winning number of 101

                      601--Apply set MSS-mirror,same,same to get the (8th) Winning of 101

                      712

                      823

                      934

                      045

                      156--Apply set SSM-mirror,same,same to get next draw's answer of 101

                      267

                       

                       

                      (8th) 101

                      090

                      101

                      212

                      323

                      434

                      545--Apply set DMU, gives you the winning hand of 496 then bright againg

                      656

                      767

                      878

                      989

                       

                       

                      (10th) Draw 496

                       

                      387

                      498

                      509

                      610

                      721

                      832

                      943--The set MUD will yield the (10th) winning number which is 452

                      053

                      163--The set UDU will yield the (10th) winning number which is 452

                      273

                       

                       (10th)  245

                      134--The set MDD will yield the (11th) winning number 623

                      245--The set SDU will yield the (11th) winning number 236

                      356--

                      467--The set DSM will yield the (11th) winning number 362

                      578

                      689

                      790

                      801

                      912

                      023

                      (12) 632

                       

                      521

                      632

                      743--The set UDM will yield the (12th) winning number of 838

                      854

                      965

                      076

                      187

                      298

                      309

                      410

                       

                       

                      (12)  388

                       

                      277

                      388

                      499

                      500

                      611

                      722

                      833

                      944

                      055

                      166

                      Aha Very Important. This particular wrap does not yield the number all the time. 

                      I will try to tell you why. This particular wrap is special, and rare. It is rare to

                      have a triple in the pick 3 or even a quadruple in a pick 4. When it does

                      occur... Anyway i will get back to this afer I finish up the last workup for

                      Califdude.

                       

                      The draw after the Pick 3 triple is the (13th) 364. So...

                       

                      (13th) 364

                      253

                      364--Apply the set UDS to yield the winning (14th) number of 454

                      475

                      586

                      697

                      708

                      819

                      920

                      031

                      142

                      There you have it Califdude. All of the numbers had hits except that rare and special triple. I'll throw some plausible ideas as why it didn't .

                      So DSUM will give you winning number 99.5%. Insteadof 100 % of the time. Ironclad. I don't know how you could have come up with only a few hits.

                        paurths's avatar - underground
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                        Posted: May 20, 2006, 6:39 am - IP Logged

                        Width 1: 210 numbers (always  a double)
                        Width 3: 190 numbers, and 200 numbers if a double
                        Width 4: 180 or 210 numbers (190 if a double)
                        ... so it seems...

                        lasas3

                        An onion a day keeps everyone away!!!

                          Kola's avatar - image
                          Blundering Time Traveler

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                          Posted: May 20, 2006, 6:51 am - IP Logged

                          I've adjusted the tool (it is very late overhere, so i once again i hope the tool does not screw up... lol), so now the user can choose if she/he wants to filter out duplicates straight or straight/box.
                          If the latter option is selected, then the code will only check for boxed hits (ofcourse...)

                          kola boxed 

                          Still it produces 210 boxed combo's,

                          that's 10 less than the total amount of boxed combo's in a pick3 game...

                          grtz
                          Ricky

                          https://members.lotterypost.com/paurths/download/kola.zip

                           

                           

                          Hey Parths great job.

                           

                          It might be of some interest that there is more of an advantage to doing a manual

                          workout. Unless your program can have the following format.

                          Put D,S,U,and M one side by side or rather one under the other like so:

                           

                                                                    1. D from 1 - 16 sets

                                                                     2. S from 1 - 16 sets

                                                                    3. U from 1 - 16 sets

                                                                     4. M from 1 - 16 sets

                           

                          You will have sixteen 16 columns  from left to right with one letter stacked above 

                          the other. For visual clarity and number pulling efficiency it may be easier to simply

                          and readily see the specific string one wants to play. Again there are ten rows or

                          strings. Each string runs the entire length of the first set of DDD all the way to

                          MMM. With your program, the rapidity is priceless. Its just that in the "Created

                          Numbers" Box,  the numbers are spit out in ascending order. Its very tenuous to

                          identify the specific strings or rows you want to play. Remember Folks, the goal is

                          to only play one row or string of 64 numbers or even 2 rows. In the back of your

                          mind you don't want to play all those numbers. Seeing the ten rows of the proper

                          sequence of numbers will hopefully help to entrain the brain to just try to identify

                          the correct string. The nuance of the string is very important. 

                          Hi Kola,

                          but in that output there would be no filtering,
                          so it would produce 640 numbers each and every time.

                          I truly don't see how a system like this could be used box or straight.
                          How would one know how to play them?

                          cheers
                          Ricky

                          Hi Paurths.

                          When I put my clumns and rows in order.  The duplicates are immediately apparent,

                          because they travel in the same columns. Its so easy to filter out the duplicates. it

                           takes me 2 minutes by hand. In essence you will never ever play 640 combos.

                          many times there are whole columns of dupllicates.

                           The most number of combos that can com up, is approxiamately 240 numbers.

                           TOPS. Granted I have never permutated every active number. But I have

                          donemany, and the nature of the pick 3 is such that a number will have 240

                          expression as an upper limit. I'm still combing but like I said the system is ironclad.

                           How would one know how to play them? Or rather know how to play a string? Well

                          you can test different metods, and see which has the strongest pointer. My method

                          of just involved filtering out the many, many duplicates, omitting numbers that fell in

                          the last week or two, and some quick pattern recognition. The pattern recognition 

                          was the clincher for me. But I still want more accuracy. Like I said, I'm testin

                          a possibly strong pointer or even clincher right now. Clincher meaning it will gave

                          you the one string to play all the time or literally 99.5% of the time. Still testing,

                          getting lost, testing,  aha!! moments, "was not to be momemts" ...

                           You know DSUM is a system that can be used with any system on this site.

                          Youmust realize that those who have honed their own methods can merge their

                          strong filters and pointers into finding out the correct string to play.

                           Remember, when I do my initial filtering. I filter out whole columns at a time,

                          because the repeats always travel in the wraps. And whats left are 20-24 columns

                          of numbers. With DSum, and its simple stacking method, you never have to pick out

                          duplicates one by one. They always travel together in the same columns.. You get

                          to keep one form of the number of course.

                            paurths's avatar - underground
                            Switching between Fairfax, VA and Belgium
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                            Posted: May 20, 2006, 7:01 am - IP Logged

                            Okay, one simple question; do the numbers have to be played straight or boxed?

                            Without answering this question there really is no telling how te begin a workout...

                             

                            you wrote:"The most number of combos that can com up, is approxiamately 240 numbers.

                             TOPS. Granted I have never permutated every active number. But I have

                            donemany, and the nature of the pick 3 is such that a number will have 240

                            expression as an upper limit"

                            I don't understand this at all...
                            Where is the 240 coming from? And what is "the nature of the pick3 is such that a number will have 240 expression as an upper limit"?

                            lasas3

                            An onion a day keeps everyone away!!!

                              Kola's avatar - image
                              Blundering Time Traveler

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                              1532 Posts
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                              Posted: May 20, 2006, 7:10 am - IP Logged

                              Seems that things keep changing.  Am I the only one that senses that?  At one point I thought that this method produced 640 combinations and there was a guarantee of 100% hit rate.  It has gone through a few mutations and now Kola says that when it is all said and done there are 200-220 combinations which possibily have a straight.  Well the same can be said for the 220 combinations I listed!!

                              Now I am told (maybe it was said before and I missed it) that it works mid to eve and eve to mid, so my example of only 3 hits in 7 draws was wrong because I was using mid to mid in my example.

                               

                               

                              Hi Califdude.

                              Its okay to feel like things are changing. It often happens when you are exposed to

                              new concepts. Just go slowly, and keep your healthy dose of cynicism at the ready!

                              It may seem like things are changing, because of all the voices that I'm grateful

                              have chimed in to comment on "combos, straights, 100% hit rate etc..."

                               Its great.

                              Any definitive question you need answered, just ask the source. Ask the source-

                              me. I'll do my best, not always perfectly, but my best nevertheless, to answer with

                              heightened attention and  as much clarity as I can muster. The only agenda I have

                              is to contribute. So generally speaking to all, please look at my contribution not as

                              a something to stressfully struggle with, but rather to really embrace and and work

                              to death on your behalf. I accept criticism, even if its non constructive. After alli ts

                              not pesonal Still glance at your real intention, and if you are peace with them, fire

                              away. Were all doing this together. Lets keep on KRU-KRU-KRUNCHING!!!

                                 
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