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# No delusion-100% winning method

Topic closed. 535 replies. Last post 12 years ago by Kola.

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COLUMBUS,GA.
United States
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June 3, 2004
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 Posted: May 19, 2006, 3:33 pm - IP Logged

What if you take the 460 combos generated with Kola's method and run them thru the Pick 3 Freewheeler that Ricky also created. Just a suggestion. First things first, we need to make sure the code is correct. If Kola says  the winning combo is always in the 460 combos, the code has to be verified. Then with filtering ,you stand a good chance of filtering out winning number.

Carbob

Blundering Time Traveler
Milky Way Spiral
United States
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December 25, 2005
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 Posted: May 19, 2006, 3:45 pm - IP Logged

hey parths something is wrong with the code. In my workout the winning number of 241 came out. A quick little test to show the the winning number came is to go back to the base 10 original. The base 10 original is the wrap down of the last draw. The next draw is always seen in the base 10 original. Take a look

Example using 894 as the last draw - do wrap to create base 10 original:

894

905

016 ----

127

238

349

450

561--241 is in this string when permutated

672

783

You see the above. The 2 is from the 1-----1 Digit up

The 4 is from the 5-----1 Digit down

The 1 is from the 6------Mirror

The set used to get the next draw in the 64 permutation Of DSUM is UDM

Hope this helps. Remember, you always get the winning number. If it ever happens

that you don't get it, it is extremely, extremely rare.

Blundering Time Traveler
Milky Way Spiral
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December 25, 2005
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 Posted: May 19, 2006, 3:49 pm - IP Logged

thanx pac!

As you can see, the tool will tell you if it produced a hit or not. (only if you input the next number in the textbox "number from next draw (optional)"

So i'm wondering if this tool produces the correct numbers, b/c for QC i had several times that it did not produce the winning number....

Grtz
Ricky

Paurths give  me your last draws and your results, and I'll show you the winning

number in the original base 10 wrap of the last draw. The original base ten is the

first set in the DSUM method. Original base 10 is the DDD column

Blundering Time Traveler
Milky Way Spiral
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 Posted: May 19, 2006, 3:51 pm - IP Logged

Thanks to Kola and Paurths!

Many Kudos.......

Thanks Rick G.

I'm just glad you find it useful.

United States
Member #17555
June 22, 2005
5582 Posts
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 Posted: May 19, 2006, 3:53 pm - IP Logged

hey parths something is wrong with the code. In my workout the winning number of 241 came out. A quick little test to show the the winning number came is to go back to the base 10 original. The base 10 original is the wrap down of the last draw. The next draw is always seen in the base 10 original. Take a look

Example using 894 as the last draw - do wrap to create base 10 original:

894

905

016 ----

127

238

349

450

561--241 is in this string when permutated

672

783

You see the above. The 2 is from the 1-----1 Digit up

The 4 is from the 5-----1 Digit down

The 1 is from the 6------Mirror

The set used to get the next draw in the 64 permutation Of DSUM is UDM

Hope this helps. Remember, you always get the winning number. If it ever happens

that you don't get it, it is extremely, extremely rare.

Are you saying you get the numbers right 99.5 percent of the time straight?

If the answer is yes, then You could become extremely rich, within a span of 2 weeks. That's way too hard to believe. With the online payout, it wouldn't take long to double and triple and so on.......the wagers. And with those payouts of 900 a pop. C'mon....That's a very bold statement to make. You yourself did say that you still need to find the right pointer for it work profitably....NO?

Please correct me if I'm wrong....

Nasau, Bahamas
Bahamas
Member #3060
December 19, 2003
1212 Posts
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 Posted: May 19, 2006, 3:57 pm - IP Logged

Kola I am trying to study your workout but could you do one with ill late ball which was 186 and I will try and take it from there thanks

Hugs and Kisses

Oklahoma City
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March 14, 2006
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 Posted: May 19, 2006, 4:00 pm - IP Logged

Could you do a workout for 978 so I can try your workout in Oklahoma.  Thanks.  Brenda33

mississippi
United States
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March 3, 2006
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 Posted: May 19, 2006, 4:05 pm - IP Logged

Paurths..I am really impressed with your computer skills..and I am very lost on reading this post..I hope this thing works for everyone...kola..high five on digging...that is how you learn by digging in the numbers themselves..

"Attention all Mathematicians: Check your degree at the door because when it comes to whole numbers you are the Amateur"

Blundering Time Traveler
Milky Way Spiral
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 Posted: May 19, 2006, 4:07 pm - IP Logged

I am not sure where to post on this subject since it is in two forums (this one and Pick 3).  I am glad Ricky found out how many numbers after removing duplicates.  I was putting the workout into a spreadsheet, but only completed the first 100 numbers and up to that point there were no duplicates.

So having over 400 numbers to choose from will surely meet the claim of 100% winning method.  I have startling news...there are only 220 unique 3-digit numbers!  So below is my method which also gives a 100% win rate ... guaranteed!!  Instead of selecting a group of numbers (10) out of 64 groups, mine has 22 numbers in 10 groups.  They are divided up by Sum Last Digit (SLD).  All you have to do is get the correct 1 of 10 groups and you win!

.

 0 1 2 3 4 5 6 7 8 9 000 001 002 003 004 005 006 007 008 009 019 029 011 012 013 014 015 016 017 018 028 038 039 049 022 023 024 025 026 027 037 047 048 058 059 069 033 034 035 036 046 056 057 067 068 078 079 089 044 045 055 119 066 111 077 113 088 115 099 117 118 128 129 139 112 122 114 124 116 126 127 137 138 148 149 159 123 133 125 135 136 146 147 157 158 168 169 179 134 144 145 155 156 166 167 177 178 188 189 199 226 227 228 229 239 249 222 223 224 225 235 236 237 238 248 258 259 269 233 234 244 245 246 247 257 267 268 278 279 289 299 335 255 256 266 339 277 359 288 333 334 344 336 337 338 348 349 368 369 379 389 399 345 346 347 357 358 377 378 388 479 489 444 355 356 366 367 449 459 469 488 579 499 445 446 447 448 458 468 478 569 588 589 599 455 456 457 467 477 559 578 669 679 689 699 555 466 557 558 568 668 678 688 779 789 799 556 566 567 577 677 777 778 788 888 889 899 999 666 667

Hey CalifDude,

Great method you have there!

Bear in mind though that DSUM never gives you 400+ numbers. Including unique

digits, doubles, and triples, you will only have about 200 numbers plus or minus

about 20 after having eliminated the duplicates. Many of those will be readily

eliminated because your states draw pattern will render them improbable.

Also one does not pick 10 in 64 groups as you mentioned

above. You only pick 1 in ten. When you line up D, S, U, and M in DSUM There will

only be ten rows of numbers in string going from left to right. One of those strings

has the winning number, always.

Blundering Time Traveler
Milky Way Spiral
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 Posted: May 19, 2006, 4:15 pm - IP Logged

We need to find out just how often it can produce the winning number, as 460 combos are quite a few to play. With 460 random combos we should get the winning number arround 46% of the time average maybe.

How much better than that can the workout really do?

With so many combos, filtering in some way somehow is a must do.

Thank you KOLA and Thank you Ricky for another very good program.

Hey thanks Lantern.

Bear in mind that there are never 460 numbers to play. After eliminating the

duplicates, the results will only amount to 200 numbers give or take 20, and those

200 include the possible triples, doubles, and unique digits. After putting lining up

D, S, U, and M up side by side, you will only have to play 1 row out of a possible 10

to pull out the winning number. You need a strong pointer. I'm closing in on one.

Thanks again.

United States
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June 22, 2005
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 Posted: May 19, 2006, 4:19 pm - IP Logged

Kola,

Why wouldn't you just play the 460 combos online, and with a payout of 900, you could net 540 bucks. You say that the only hitch is finding the right pointer which leads you to 1 of the ten strings. Just play all ten strings. If it's in there all the time, as you say, why bet on boxed, when you can reap big time. Just a thought. Or Am i missing something?

Thanx. This is very interesting....

Blundering Time Traveler
Milky Way Spiral
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December 25, 2005
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 Posted: May 19, 2006, 4:32 pm - IP Logged

We need to find out just how often it can produce the winning number, as 460 combos are quite a few to play. With 460 random combos we should get the winning number arround 46% of the time average maybe.

How much better than that can the workout really do?

With so many combos, filtering in some way somehow is a must do.

Thank you KOLA and Thank you Ricky for another very good program.

And I forgot to say that even with only 200 numbers out of all possible numbers,

the winning number will be found there nonetheless. To do a quick check of  that,

just take two consecutive draws and  do a wrap for the earliest draw. In that wrap

on of those 10 numbers will always permutate into the second next draw. DSUM

grew out of this realization, and being that I didn't know what expression the

winning number would take I had to cover all possibilities. Look at the earlier

example I typed to Paurths to demonstrate what I mean.

I discovered that in the base ten original or wrap, which is the set DDD in

DSUM, the winning number will always come out of going only 1 digit UP, 1 digit

DOWN, digit staying the SAME, and getting a number's MIRROR, and finding all its

possible combinations. My pick 4 method is has more columns because of the extra

digit, but still uses D,S, U, and M. Also there you always get the winning number.

Blundering Time Traveler
Milky Way Spiral
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 Posted: May 19, 2006, 4:35 pm - IP Logged

Can an automated test be done backtracking, that is forward-tracking from oldest draws to newest of states' draws' history, to see how it does with particular states in the average, it might do better with some than with others maybe and what percent of wins also, for particular states and average for all states, the rundown thru all states' histories might take a while to process, maybe all night? I would not know myself.

I have found that Dsum works for all states. Use the base 10 example I typed to Paurths earlier for a quick 2 minute proof-test.

Blundering Time Traveler
Milky Way Spiral
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 Posted: May 19, 2006, 4:39 pm - IP Logged

CD

That is a very nice SLD and LDR chart and you are right! With a random chance of 1/10.

Like the shell game, but with 10 shells used.

Thank you, Fernando.  I do like the odds of 1 in 10 rather than 1 in 64!!

Remember DSUM is really 1 in 10. there are only ten rows. One of those ten will

give you the winning number.

Thanks for adding and hopefully improving on DSUM. We CAN get more accurate.

Blundering Time Traveler
Milky Way Spiral
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 Posted: May 19, 2006, 4:42 pm - IP Logged

Tested Fla draws 4/18/06 thru 5/17/06, 13 hits- 17 misses, for a 43% ratio. Lantern was very close with the percetage.

Carbob

Hi CARBOB,

Which method did you use? DSUM or CalifDude's great SLD. Dsum will always give

you the winning number. NOOOO misses.

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