Thanks, like you said the only thing that is changing is the software uploads. If I don't post as much
it's because I am working on new stuff. DMP is based on simple easy to understand concepts where
the new what I call "Game Engines" are not. No two lines generated take the same path so to say.
In dmp we set the options filters etc.. then wheel the entire matrix playing what comes out the other
side. It's easy to understand the concept start to finish. To gain faith in a system the user needs to
understand the processes involved and then be able to make adjustments they think will turn the table
in their favor. In other words we know that playing a line with 9 ID's is a bad idea. DMP is a matrix
driven software where the hit rates are well defined before the first drawing. This concept does give us
a advantage overall but falls short in the JP category. The new program contains the best of the old but
are only applied after the 6 game engines. The six game engines talk to each other and have feedback
loops that allows it to reduce to a preset level. The first engine can reduce a 5-39 to less than 10K lines
with a better than expected hit rate for all prizes.
Example. 5-39 matrix
5of5 = 1 in 575757
4of5 = 1 in 3,386.9
3of5 = 1 in 102.6
2of5 = 1 in 9.6
These odds are based on the number of possible lines within the matrix that have so many correct numbers.
In a 5-39 matrix there are a total of 170 lines that will match 4 of 5 for any line drawn. 575757/170=3386.9
To shrink a game down to a fraction of it's original size while maintaining better odds for all prizes is quite a
feat. If we can do this without removing the 5of5 then it puts us on the fast track for a JP win.
The Lexie seems to smash the odds of the new program but only if we can predict the values.
First 4 digit lexie setup, 5-39 matrix.
What I have found is that regardless of what we use to reduce the lines it's pointless unless we can hit on a regular basis.
Even with the kind of results shown above most of us still need to filter these down to a more manageable figure because
we are unable to predict the first 4 lexie digits consistently. If I were able to do it even 1 out of 25 or even 50 I would play
all 100 lines every day. Hitting one out of every 50 attempts would cost $5K for a average JP of around $142K which is not
too bad provided one was able to predict 1 in 50. Most pick-5 number games offer similar odds and the lexie is hard to beat
in this regard, after all, how hard can it be to hit 4 digits with odds for this game of 1 in 5758 for doing so and the first digit
is limited to a pool of 0 to 5.
The new program does not seem to get close to these sort of odds but only because we don't factor the combined odds of
1 in 100 with the 1 in 5758. The lexie only makes sense if we can predict the digits. The SC data seems to help but I don't
think that alone is going to be enough. If the first game engine in the new program can produce a 70% 5of5 hit rate in 10K
lines it's not hard to see the advantage over the lexie. All the data in the world is worthless unless we can predict the next
value. Standard data analysis does not work to the point of prediction so we must discover new types of data to analyze that
can be predicted. Some of the data in my older programs is somewhat predictable but not enough to put us in the winners
circle within the time we would like. The secret to winning lies with the data we analyze. Both DMP and T-Lex can and will
win if a person can master a few aspects but most will never invest the time it takes. If they don't hit in a month or so then
it's on to something else. I would estimate that I have hit over 100 JP's using these programs over the many years but most
of my play is on paper. The best I have ever done paper playing was 2 JP's in the same week, one on 108 lines and the other
was on 100. In live play I have only hit one JP in all those years. IMHO. Filtering is a wicked, mean, unforgiving witch.