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Taking the Mystery out of Picking Numbers (jackpot games)Prev TopicNext Topic
-
for new-bee's to working with digits
What G is working on is taking the digits to another level. I will try to show the basics of the digit system
which will help understand what he is working on.
Digit System basics.
Lets take my 5-39 matrix for this example. The larger the matrix the less the advantage. In the digit system
the digits are divided into two groups. The first group are digits 1-2-3 and are called base digits. A base digit
can be used as a decade digit or a ones place digit as in the the number 23. Both of these digits are base digits.
The number 38 has one base digit (3) and one non-base digit (8). In a 5-39 the base digits are also the same
as the decade digits but if playing a game such as a 5-49 the digit 4 is a decade digit but not a base digit. The
decade digit (0) is not counted as a decade digit such as the padded number (03). All base digits are decade
digits but not all decades are base digits.
Here are the last 10 games for my 5-39, base digits are highlighted in red
DAY DATE NUMBERS
==============================
WED 08/05/15 08 10 18 20 31 = 4 bd's
TUE 08/04/15 04 06 07 15 26 = 2 bd's
MON 08/03/15 07 22 29 32 38 = 6 bd's
SUN 08/02/15 11 12 14 19 20 = 7 bd's
SAT 08/01/15 04 05 28 30 35 = 3 bd's
FRI 07/31/15 04 16 17 24 36 = 4 bd's
THU 07/30/15 03 16 17 21 37 = 6 bd's
WED 07/29/15 01 06 18 30 31 = 5 bd's
TUE 07/28/15 06 20 26 29 39 = 4 bd's
MON 07/27/15 01 16 23 27 34 = 6 bd'sID's are independent digits, total digits in a set. Note each digits is counted only once. The digit zero is not
counted as a ID when it is a padded digit as in (03). Around 80% of draws will have 5 or 6 ID's that make up
the entire set. This will be different based on what matrix you play.
DAY DATE NUMBERS
==============================
WED 08/05/15 08 10 18 20 31 0-1-2-3-8 = 5 ID's
TUE 08/04/15 04 06 07 15 26 1-2-4-5-6-7 = 6 ID's
MON 08/03/15 07 22 29 32 38 2-3-7-8-9 = 5 ID's
SUN 08/02/15 11 12 14 19 20 0-1-2-4-9 = 5 ID's
SAT 08/01/15 04 05 28 30 35 0-3-4-5-8 = 5 ID's
FRI 07/31/15 04 16 17 24 36 1-2-3-4-6-7 = 6 ID's
THU 07/30/15 03 16 17 21 37 1-2-3-6-7 = 5 ID's
WED 07/29/15 01 06 18 30 31 0-1-3-6-8 = 5 ID's
TUE 07/28/15 06 20 26 29 39 0-2-3-6-9 = 5 ID's
MON 07/27/15 01 16 23 27 34 1-2-3-4-6-7 = 6 ID's
Notice that most games have 4 or more base digits and 5 or 6 ID's. A pick-5 game has a maximum of 10 places if
we count both left digit places and right digit places as in the number set
11-22-24-27-32 = 8 BD's and 5 ID's ->1-2-3-4-7 and 10 digit places.
The set 01-12-19-27-32 has 6 BDd's and 5 ID's ->1-2-3-7-9 and 9 total digit places. This is because when a number
is padded with a zero in the decades position it is not counted.
The data above is a little out of kilter as many times you will see runs where all 3 base digits (1-2-3) will appear in the
same set. This is really nothing in it's self but when you look at the total base digits within a set you will see that they
often make up the bulk of the set along with 2 or 3 non-base digits. What this boils down to is that overall you only
need to select 2 or 3 digits from the non base digits (0-4-5-6-7-8-9) This gives very good odds overall. Lets say that
we decide that we only need 2 non-base digits. this give odds of 2 in 7 or 1 in 3.5. This is the digit system in a nut
shell. It's all about building sets using digit counts, the player still has to place the digits but there are many more
tricks to help with that.
Gary is taking this to the next stage by selecting pairs. There is a finite way of building sets when counting digits so
anything that can be pinned down has a major effect on the total sets that can be built. This should be all you need
to get a better idea what G is doing. I won't go into the digit system any deeper as I have posted much about it in
other topics.
RL
....
-
Quote: Originally posted by RL-RANDOMLOGIC on Aug 7, 2015
for new-bee's to working with digits
What G is working on is taking the digits to another level. I will try to show the basics of the digit system
which will help understand what he is working on.
Digit System basics.
Lets take my 5-39 matrix for this example. The larger the matrix the less the advantage. In the digit system
the digits are divided into two groups. The first group are digits 1-2-3 and are called base digits. A base digit
can be used as a decade digit or a ones place digit as in the the number 23. Both of these digits are base digits.
The number 38 has one base digit (3) and one non-base digit (8). In a 5-39 the base digits are also the same
as the decade digits but if playing a game such as a 5-49 the digit 4 is a decade digit but not a base digit. The
decade digit (0) is not counted as a decade digit such as the padded number (03). All base digits are decade
digits but not all decades are base digits.
Here are the last 10 games for my 5-39, base digits are highlighted in red
DAY DATE NUMBERS
==============================
WED 08/05/15 08 10 18 20 31 = 4 bd's
TUE 08/04/15 04 06 07 15 26 = 2 bd's
MON 08/03/15 07 22 29 32 38 = 6 bd's
SUN 08/02/15 11 12 14 19 20 = 7 bd's
SAT 08/01/15 04 05 28 30 35 = 3 bd's
FRI 07/31/15 04 16 17 24 36 = 4 bd's
THU 07/30/15 03 16 17 21 37 = 6 bd's
WED 07/29/15 01 06 18 30 31 = 5 bd's
TUE 07/28/15 06 20 26 29 39 = 4 bd's
MON 07/27/15 01 16 23 27 34 = 6 bd'sID's are independent digits, total digits in a set. Note each digits is counted only once. The digit zero is not
counted as a ID when it is a padded digit as in (03). Around 80% of draws will have 5 or 6 ID's that make up
the entire set. This will be different based on what matrix you play.
DAY DATE NUMBERS
==============================
WED 08/05/15 08 10 18 20 31 0-1-2-3-8 = 5 ID's
TUE 08/04/15 04 06 07 15 26 1-2-4-5-6-7 = 6 ID's
MON 08/03/15 07 22 29 32 38 2-3-7-8-9 = 5 ID's
SUN 08/02/15 11 12 14 19 20 0-1-2-4-9 = 5 ID's
SAT 08/01/15 04 05 28 30 35 0-3-4-5-8 = 5 ID's
FRI 07/31/15 04 16 17 24 36 1-2-3-4-6-7 = 6 ID's
THU 07/30/15 03 16 17 21 37 1-2-3-6-7 = 5 ID's
WED 07/29/15 01 06 18 30 31 0-1-3-6-8 = 5 ID's
TUE 07/28/15 06 20 26 29 39 0-2-3-6-9 = 5 ID's
MON 07/27/15 01 16 23 27 34 1-2-3-4-6-7 = 6 ID's
Notice that most games have 4 or more base digits and 5 or 6 ID's. A pick-5 game has a maximum of 10 places if
we count both left digit places and right digit places as in the number set
11-22-24-27-32 = 8 BD's and 5 ID's ->1-2-3-4-7 and 10 digit places.
The set 01-12-19-27-32 has 6 BDd's and 5 ID's ->1-2-3-7-9 and 9 total digit places. This is because when a number
is padded with a zero in the decades position it is not counted.
The data above is a little out of kilter as many times you will see runs where all 3 base digits (1-2-3) will appear in the
same set. This is really nothing in it's self but when you look at the total base digits within a set you will see that they
often make up the bulk of the set along with 2 or 3 non-base digits. What this boils down to is that overall you only
need to select 2 or 3 digits from the non base digits (0-4-5-6-7-8-9) This gives very good odds overall. Lets say that
we decide that we only need 2 non-base digits. this give odds of 2 in 7 or 1 in 3.5. This is the digit system in a nut
shell. It's all about building sets using digit counts, the player still has to place the digits but there are many more
tricks to help with that.
Gary is taking this to the next stage by selecting pairs. There is a finite way of building sets when counting digits so
anything that can be pinned down has a major effect on the total sets that can be built. This should be all you need
to get a better idea what G is doing. I won't go into the digit system any deeper as I have posted much about it in
other topics.
RL
Thank RL especially for using 5-39 system to explain as I play NY take 5 which is a 5-39 game.
-
Quote: Originally posted by RL-RANDOMLOGIC on Aug 7, 2015
for new-bee's to working with digits
What G is working on is taking the digits to another level. I will try to show the basics of the digit system
which will help understand what he is working on.
Digit System basics.
Lets take my 5-39 matrix for this example. The larger the matrix the less the advantage. In the digit system
the digits are divided into two groups. The first group are digits 1-2-3 and are called base digits. A base digit
can be used as a decade digit or a ones place digit as in the the number 23. Both of these digits are base digits.
The number 38 has one base digit (3) and one non-base digit (8). In a 5-39 the base digits are also the same
as the decade digits but if playing a game such as a 5-49 the digit 4 is a decade digit but not a base digit. The
decade digit (0) is not counted as a decade digit such as the padded number (03). All base digits are decade
digits but not all decades are base digits.
Here are the last 10 games for my 5-39, base digits are highlighted in red
DAY DATE NUMBERS
==============================
WED 08/05/15 08 10 18 20 31 = 4 bd's
TUE 08/04/15 04 06 07 15 26 = 2 bd's
MON 08/03/15 07 22 29 32 38 = 6 bd's
SUN 08/02/15 11 12 14 19 20 = 7 bd's
SAT 08/01/15 04 05 28 30 35 = 3 bd's
FRI 07/31/15 04 16 17 24 36 = 4 bd's
THU 07/30/15 03 16 17 21 37 = 6 bd's
WED 07/29/15 01 06 18 30 31 = 5 bd's
TUE 07/28/15 06 20 26 29 39 = 4 bd's
MON 07/27/15 01 16 23 27 34 = 6 bd'sID's are independent digits, total digits in a set. Note each digits is counted only once. The digit zero is not
counted as a ID when it is a padded digit as in (03). Around 80% of draws will have 5 or 6 ID's that make up
the entire set. This will be different based on what matrix you play.
DAY DATE NUMBERS
==============================
WED 08/05/15 08 10 18 20 31 0-1-2-3-8 = 5 ID's
TUE 08/04/15 04 06 07 15 26 1-2-4-5-6-7 = 6 ID's
MON 08/03/15 07 22 29 32 38 2-3-7-8-9 = 5 ID's
SUN 08/02/15 11 12 14 19 20 0-1-2-4-9 = 5 ID's
SAT 08/01/15 04 05 28 30 35 0-3-4-5-8 = 5 ID's
FRI 07/31/15 04 16 17 24 36 1-2-3-4-6-7 = 6 ID's
THU 07/30/15 03 16 17 21 37 1-2-3-6-7 = 5 ID's
WED 07/29/15 01 06 18 30 31 0-1-3-6-8 = 5 ID's
TUE 07/28/15 06 20 26 29 39 0-2-3-6-9 = 5 ID's
MON 07/27/15 01 16 23 27 34 1-2-3-4-6-7 = 6 ID's
Notice that most games have 4 or more base digits and 5 or 6 ID's. A pick-5 game has a maximum of 10 places if
we count both left digit places and right digit places as in the number set
11-22-24-27-32 = 8 BD's and 5 ID's ->1-2-3-4-7 and 10 digit places.
The set 01-12-19-27-32 has 6 BDd's and 5 ID's ->1-2-3-7-9 and 9 total digit places. This is because when a number
is padded with a zero in the decades position it is not counted.
The data above is a little out of kilter as many times you will see runs where all 3 base digits (1-2-3) will appear in the
same set. This is really nothing in it's self but when you look at the total base digits within a set you will see that they
often make up the bulk of the set along with 2 or 3 non-base digits. What this boils down to is that overall you only
need to select 2 or 3 digits from the non base digits (0-4-5-6-7-8-9) This gives very good odds overall. Lets say that
we decide that we only need 2 non-base digits. this give odds of 2 in 7 or 1 in 3.5. This is the digit system in a nut
shell. It's all about building sets using digit counts, the player still has to place the digits but there are many more
tricks to help with that.
Gary is taking this to the next stage by selecting pairs. There is a finite way of building sets when counting digits so
anything that can be pinned down has a major effect on the total sets that can be built. This should be all you need
to get a better idea what G is doing. I won't go into the digit system any deeper as I have posted much about it in
other topics.
RL
Thanks RL. A lot to digest but explained well Thanks for all your hard work and help!
Stay In The Vortex, you'll be happy you did ..... Random? Seriously? You want me to believe that?
-
Quote: Originally posted by RL-RANDOMLOGIC on Aug 7, 2015
for new-bee's to working with digits
What G is working on is taking the digits to another level. I will try to show the basics of the digit system
which will help understand what he is working on.
Digit System basics.
Lets take my 5-39 matrix for this example. The larger the matrix the less the advantage. In the digit system
the digits are divided into two groups. The first group are digits 1-2-3 and are called base digits. A base digit
can be used as a decade digit or a ones place digit as in the the number 23. Both of these digits are base digits.
The number 38 has one base digit (3) and one non-base digit (8). In a 5-39 the base digits are also the same
as the decade digits but if playing a game such as a 5-49 the digit 4 is a decade digit but not a base digit. The
decade digit (0) is not counted as a decade digit such as the padded number (03). All base digits are decade
digits but not all decades are base digits.
Here are the last 10 games for my 5-39, base digits are highlighted in red
DAY DATE NUMBERS
==============================
WED 08/05/15 08 10 18 20 31 = 4 bd's
TUE 08/04/15 04 06 07 15 26 = 2 bd's
MON 08/03/15 07 22 29 32 38 = 6 bd's
SUN 08/02/15 11 12 14 19 20 = 7 bd's
SAT 08/01/15 04 05 28 30 35 = 3 bd's
FRI 07/31/15 04 16 17 24 36 = 4 bd's
THU 07/30/15 03 16 17 21 37 = 6 bd's
WED 07/29/15 01 06 18 30 31 = 5 bd's
TUE 07/28/15 06 20 26 29 39 = 4 bd's
MON 07/27/15 01 16 23 27 34 = 6 bd'sID's are independent digits, total digits in a set. Note each digits is counted only once. The digit zero is not
counted as a ID when it is a padded digit as in (03). Around 80% of draws will have 5 or 6 ID's that make up
the entire set. This will be different based on what matrix you play.
DAY DATE NUMBERS
==============================
WED 08/05/15 08 10 18 20 31 0-1-2-3-8 = 5 ID's
TUE 08/04/15 04 06 07 15 26 1-2-4-5-6-7 = 6 ID's
MON 08/03/15 07 22 29 32 38 2-3-7-8-9 = 5 ID's
SUN 08/02/15 11 12 14 19 20 0-1-2-4-9 = 5 ID's
SAT 08/01/15 04 05 28 30 35 0-3-4-5-8 = 5 ID's
FRI 07/31/15 04 16 17 24 36 1-2-3-4-6-7 = 6 ID's
THU 07/30/15 03 16 17 21 37 1-2-3-6-7 = 5 ID's
WED 07/29/15 01 06 18 30 31 0-1-3-6-8 = 5 ID's
TUE 07/28/15 06 20 26 29 39 0-2-3-6-9 = 5 ID's
MON 07/27/15 01 16 23 27 34 1-2-3-4-6-7 = 6 ID's
Notice that most games have 4 or more base digits and 5 or 6 ID's. A pick-5 game has a maximum of 10 places if
we count both left digit places and right digit places as in the number set
11-22-24-27-32 = 8 BD's and 5 ID's ->1-2-3-4-7 and 10 digit places.
The set 01-12-19-27-32 has 6 BDd's and 5 ID's ->1-2-3-7-9 and 9 total digit places. This is because when a number
is padded with a zero in the decades position it is not counted.
The data above is a little out of kilter as many times you will see runs where all 3 base digits (1-2-3) will appear in the
same set. This is really nothing in it's self but when you look at the total base digits within a set you will see that they
often make up the bulk of the set along with 2 or 3 non-base digits. What this boils down to is that overall you only
need to select 2 or 3 digits from the non base digits (0-4-5-6-7-8-9) This gives very good odds overall. Lets say that
we decide that we only need 2 non-base digits. this give odds of 2 in 7 or 1 in 3.5. This is the digit system in a nut
shell. It's all about building sets using digit counts, the player still has to place the digits but there are many more
tricks to help with that.
Gary is taking this to the next stage by selecting pairs. There is a finite way of building sets when counting digits so
anything that can be pinned down has a major effect on the total sets that can be built. This should be all you need
to get a better idea what G is doing. I won't go into the digit system any deeper as I have posted much about it in
other topics.
RL
Thanks for the kind words RL. Your posts and getting to know you has contributed a helluva lot to the things I do. I'm always more than happy to kick back and see what you're doing! And honestly, I don't think there is anyone better to learn from. From my heart, THANKS!
This morning I thought I'd jump off in the deep end. There is always a discussion about QPs vs SPs. There is always the quote 70% to 80% of the tickets sold are QPs and 70% to 80% of the winners are QPs. And there's always the speculation and question, "What would happen if the percentages were reversed?"
In the last three drawing I've play 15 sets of numbers. 11 sets (73.3%) were SPs. Four (26.6%) were QPs. Since I haven't won anything in the last month, we can't use a jackpot win on a SP to prove this system, but we can compare the amount of hits as far as numbers.
July 30th...winning numbers 6 12 16 17 BB 1
A thru D are SPs. Red boxes are numbers that were drawn. 5 hits for SPs. E is the QP. 0 for the QP.
August 3rd....winning numbers 2 27 29 31 BB 14
Again I play 4 sets and get one QP. SPs 2 hits. QPs 0. So far SPs are leading 7 to 0 with the numbers 6,12, and 29 in the proper position.
Last night...winning numbers 7 22 28 35 BB 10
This week I played 3 sets. Hit on the 28 and the 35 in the proper position. 2 QPs produced 1 hit.
Nine hits in 11 SP sets is 81%. Nine hits in 55 numbers is 16.3%.
One hit in 4 QP sets is 25%. One in 20 numbers is 5%.
What does it prove?
We could go back and forth on that question all day.
Yes, it's true that for $7 I could play every number once and hit all 5 every week, but I'm not. You can see I'm playing 5 sets a week, SPs and QPs, and getting hits with numbers falling in the proper position.
And while it may not prove a single thing overall, one thing it proves to me:
I'd rather be doing what I'm doing and seeing numbers that I picked pop up rather than buying QPs and wondering why the numbers aren't hitting.
Again, thanks for the kind words everybody. Dialysis starts in about an hour. I'll be tied up most of the day with that. I will check in later (probably this evening).
Have A GREAT FRIDAY!
I'm probably here unless I'm not.
Dreaming would be a perfectly useless function if it's only purpose was to entertain. -
Hi all
I will add a bit more to the "Why?" play digits. Let say that we have 2 players, one plays digits and the other
picks numbers. The example below is actual data taken from my 5-39 drawing on 08/06/15 line 10-14-16-19-27.
Example
Player #1 picks 20 numbers to wheel. 01-02-04-06-07-09-10-11-12-14-16-17-19-20-21-22-24-26-27-29
Wheeling these 20 numbers for a 5of5 generates 15,504 lines. Below is the prize breakdown for these lines.
It does not matter which 20 numbers are selected as long as the 5 winning numbers are in the 20 that are
wheeled.
On average when wheeling 20 numbers from a pool of 39 the odds say we will match 1 correct number for
every 8 numbers selected. This example assumes player #1 and player #2 both made correct choices.
Player #2 selects the digits 0-1-2-4-6-7-9 to wheel where all 7 digits must appear at least once in each line generated.
Total lines generated = 130
Next lets assume that we cannot afford to play all the lines generated by the two runs. This means that we must
apply some sort of filtering rather it's randomly selecting from the results or using other methods. Below are the
odds for each player selections. You can see that wheeling the digits in this manner gives better odds for hitting
a prize. Player #1 has a better overall chance of matching all 5 numbers because he has 15,405 lines where
player #2 has 130. The question here is this. Is it easier to select 20 numbers from a pool of 39 and trap all five
wining numbers or is it easier to select 7 digits from a pool of 10. All the numbers that are in play are in both list.
Wheeling digits produces fewer lines with a greater prize ratio because all 7 digits in play must appear in each line
generated. This is based on the fact that both players were correct in there selections.
Most of us would not be able to play the entire list of lines generated. With that in mind which of the two methods
give us the best bang for the buck?
Wheeling numbers Wheeling digits
Match 2 = 4550 1 in 3.41 Match 2 = 50 1 in 2.6
Match 3 - 1050 1 in 14.8 Match 3 = 26 1 in 5.0
Match 4 = 75 1 in 206.7 Match 4 = 7 1 in 18.6
Match 5 = 1 1 in 15,504 Match 5 = 1 1 in 130
P.S. The total lines produced will depend on which digits are wheeled but in a heads up challenge the digits will always
outperform the number method.
RL
....
-
Here are a couple charts that show the Base-digit Independent digit digit counts for my 5-39. You can
see games where 8 of the positional digits are base digits. In the ID chart you can see that 5 or 6
make up most of the drawings.
BD's
ID's
RL
....
-
Quote: Originally posted by RL-RANDOMLOGIC on Aug 7, 2015
Here are a couple charts that show the Base-digit Independent digit digit counts for my 5-39. You can
see games where 8 of the positional digits are base digits. In the ID chart you can see that 5 or 6
make up most of the drawings.
BD's
ID's
RL
RL , G , Others
Okay, I've got the understanding down on the base and ID digits. My question is, how do you know or what makes you decide which digits to pick? Based on what? It can't all be guessing or you wouldn't have spent the time on thus fabulous program (-: shed some light on your expertise and step through if you have the time and don't mind how you go about picking the digits you do when you fill out your play slips
Since this is new to me and others if you can explain in steps I'd appreciate this. If it's in another post please tell me what to search. I don't mind back reading and definitely don't mind hard work and learning anything new
again, in, thanks fir your time. G I got your email and will read through it thoughly today. Hope your appointment went as well as can be expected
Stay In The Vortex, you'll be happy you did ..... Random? Seriously? You want me to believe that?
-
Intuitive geometric guessing? Stars of Euromillions. There is balance to anything.
./euromillions5 (=link)
-
Serge, I pick keno number's from your site to try for the Keno lottery in Canada..I also watch what number's appear daily in the draw's.. I haven't won a big amount yet, to help me move out of the condominium, where I live.
I am so terrible at picking number's..
-
Quote: Originally posted by RL-RANDOMLOGIC on Aug 7, 2015
for new-bee's to working with digits
What G is working on is taking the digits to another level. I will try to show the basics of the digit system
which will help understand what he is working on.
Digit System basics.
Lets take my 5-39 matrix for this example. The larger the matrix the less the advantage. In the digit system
the digits are divided into two groups. The first group are digits 1-2-3 and are called base digits. A base digit
can be used as a decade digit or a ones place digit as in the the number 23. Both of these digits are base digits.
The number 38 has one base digit (3) and one non-base digit (8). In a 5-39 the base digits are also the same
as the decade digits but if playing a game such as a 5-49 the digit 4 is a decade digit but not a base digit. The
decade digit (0) is not counted as a decade digit such as the padded number (03). All base digits are decade
digits but not all decades are base digits.
Here are the last 10 games for my 5-39, base digits are highlighted in red
DAY DATE NUMBERS
==============================
WED 08/05/15 08 10 18 20 31 = 4 bd's
TUE 08/04/15 04 06 07 15 26 = 2 bd's
MON 08/03/15 07 22 29 32 38 = 6 bd's
SUN 08/02/15 11 12 14 19 20 = 7 bd's
SAT 08/01/15 04 05 28 30 35 = 3 bd's
FRI 07/31/15 04 16 17 24 36 = 4 bd's
THU 07/30/15 03 16 17 21 37 = 6 bd's
WED 07/29/15 01 06 18 30 31 = 5 bd's
TUE 07/28/15 06 20 26 29 39 = 4 bd's
MON 07/27/15 01 16 23 27 34 = 6 bd'sID's are independent digits, total digits in a set. Note each digits is counted only once. The digit zero is not
counted as a ID when it is a padded digit as in (03). Around 80% of draws will have 5 or 6 ID's that make up
the entire set. This will be different based on what matrix you play.
DAY DATE NUMBERS
==============================
WED 08/05/15 08 10 18 20 31 0-1-2-3-8 = 5 ID's
TUE 08/04/15 04 06 07 15 26 1-2-4-5-6-7 = 6 ID's
MON 08/03/15 07 22 29 32 38 2-3-7-8-9 = 5 ID's
SUN 08/02/15 11 12 14 19 20 0-1-2-4-9 = 5 ID's
SAT 08/01/15 04 05 28 30 35 0-3-4-5-8 = 5 ID's
FRI 07/31/15 04 16 17 24 36 1-2-3-4-6-7 = 6 ID's
THU 07/30/15 03 16 17 21 37 1-2-3-6-7 = 5 ID's
WED 07/29/15 01 06 18 30 31 0-1-3-6-8 = 5 ID's
TUE 07/28/15 06 20 26 29 39 0-2-3-6-9 = 5 ID's
MON 07/27/15 01 16 23 27 34 1-2-3-4-6-7 = 6 ID's
Notice that most games have 4 or more base digits and 5 or 6 ID's. A pick-5 game has a maximum of 10 places if
we count both left digit places and right digit places as in the number set
11-22-24-27-32 = 8 BD's and 5 ID's ->1-2-3-4-7 and 10 digit places.
The set 01-12-19-27-32 has 6 BDd's and 5 ID's ->1-2-3-7-9 and 9 total digit places. This is because when a number
is padded with a zero in the decades position it is not counted.
The data above is a little out of kilter as many times you will see runs where all 3 base digits (1-2-3) will appear in the
same set. This is really nothing in it's self but when you look at the total base digits within a set you will see that they
often make up the bulk of the set along with 2 or 3 non-base digits. What this boils down to is that overall you only
need to select 2 or 3 digits from the non base digits (0-4-5-6-7-8-9) This gives very good odds overall. Lets say that
we decide that we only need 2 non-base digits. this give odds of 2 in 7 or 1 in 3.5. This is the digit system in a nut
shell. It's all about building sets using digit counts, the player still has to place the digits but there are many more
tricks to help with that.
Gary is taking this to the next stage by selecting pairs. There is a finite way of building sets when counting digits so
anything that can be pinned down has a major effect on the total sets that can be built. This should be all you need
to get a better idea what G is doing. I won't go into the digit system any deeper as I have posted much about it in
other topics.
RL
DATE NUMBERS
08/07/15 - 09 11 15 19 28
08/06/15 - 06 09 20 30 32
08/05/15 - 13 16 21 29 32
08/04/15 - 04 05 06 16 20
08/03/15 - 06 17 20 23 39
08/02/15 - 07 08 13 14 36
08/01/15 - 04 14 25 33 35
07/31/15 - 02 10 20 21 34
07/30/15 - 03 09 17 27 28
07/29/15 - 02 06 08 21 28This could put Ohio's Rolling Cash5(5/39) out of business if players use it.
It's minimum jackpots are $100,000.
* you don't need to buy every combination, just the winning ones *
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Skyline62
What seems to work best for me is to write the last 20 games down and then over to the right of each line
make counts of which digits hit, the ID's the BD's etc... and write them out. When I do this I often find that
the digits form partial patterns. You may not find everything you need but every bit helps. Gary is taking it
a bit further and if one can settle on a pair of back digits then with everything else the number of sets you
can build will be very limited.
If you are playing let's say 6 ID's and you think the BD's will be 5 or six and you throw in one of G's pairs and
stick to the rules it's not too hard to come up with some nice lines. Remember if you settle on ID=5 or ID = 6
then every line must contain all five or six digits. After building your lines be sure to recount everything and
make sure everything adds up.
I can't direct you in a exact method but do the hand workout and several digits should stand out for the next
game. G's methods for pairs may be a little more exacting, I can't say just how he is using his data. Even if a
person gets there lines using other means I think making a few digit counts can help them decide rather or not
to play them.
There is no way to know for sure what will happen in the next draw but for my 5-39 around 80% of all draws
will either have 5 or 6 ID's and 3 of them will often be 1-2-3. What works really nice is the games where you
can remove one of the base digits from play. I know some people who used the old DMP program use to track
the base digits and only play when they thought one of the base digits would not show.
When writing the data down as described above you may be surprised just how similar some games are. I have
seen many times where two consecutive games were one digit apart. The larger the matrix the harder it is but
it's still doable. Here are the same charts for my 6-44, notice the BD's make up even a larger percent of the lines/
and one set had 9 base digits.
BD's
ID's
Notice that ID=6 or 7 works best for a pick-6 game.
Mega millions and power ball are raising the pool size and we have many more decade digits which has a negative effect on playing
digits. It's far better suited for matrix with less than 50 numbers and the smaller the matrix the better it works. I sometimes wish
I lived in FL where they have a 5-36 matrix.
RL
....
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Maybe G can do a workout on non-base back digit pairs. There would not be near as many and
finding even one pair could go a long way. I suppose even a base digit pair of back digits would
also be very useful.
I mentioned above that some users of DMP would track ID-4 and ID-7 games until one or the other
reached it's avg-max/games out and then play one or the other for several games or until it hit.
Many of the games where the ID value is below 5 or greater than 6 means that one or more of
the base digits would not show which reduces the overall lines produced by a bunch. Anyway
Hope I am not posting to much here about digits. I know G is busy on his next post and I am
hoping he finds some good stuff.
RL
....
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Quote: Originally posted by RL-RANDOMLOGIC on Aug 8, 2015
Maybe G can do a workout on non-base back digit pairs. There would not be near as many and
finding even one pair could go a long way. I suppose even a base digit pair of back digits would
also be very useful.
I mentioned above that some users of DMP would track ID-4 and ID-7 games until one or the other
reached it's avg-max/games out and then play one or the other for several games or until it hit.
Many of the games where the ID value is below 5 or greater than 6 means that one or more of
the base digits would not show which reduces the overall lines produced by a bunch. Anyway
Hope I am not posting to much here about digits. I know G is busy on his next post and I am
hoping he finds some good stuff.
RL
Thanks RL this gives me more understanding and something to bite my teeth into. I am reading over Gs stuff too and trying to follow him all good stuff...thank you both
Stay In The Vortex, you'll be happy you did ..... Random? Seriously? You want me to believe that?
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Quote: Originally posted by RL-RANDOMLOGIC on Aug 7, 2015
Hi all
I will add a bit more to the "Why?" play digits. Let say that we have 2 players, one plays digits and the other
picks numbers. The example below is actual data taken from my 5-39 drawing on 08/06/15 line 10-14-16-19-27.
Example
Player #1 picks 20 numbers to wheel. 01-02-04-06-07-09-10-11-12-14-16-17-19-20-21-22-24-26-27-29
Wheeling these 20 numbers for a 5of5 generates 15,504 lines. Below is the prize breakdown for these lines.
It does not matter which 20 numbers are selected as long as the 5 winning numbers are in the 20 that are
wheeled.
On average when wheeling 20 numbers from a pool of 39 the odds say we will match 1 correct number for
every 8 numbers selected. This example assumes player #1 and player #2 both made correct choices.
Player #2 selects the digits 0-1-2-4-6-7-9 to wheel where all 7 digits must appear at least once in each line generated.
Total lines generated = 130
Next lets assume that we cannot afford to play all the lines generated by the two runs. This means that we must
apply some sort of filtering rather it's randomly selecting from the results or using other methods. Below are the
odds for each player selections. You can see that wheeling the digits in this manner gives better odds for hitting
a prize. Player #1 has a better overall chance of matching all 5 numbers because he has 15,405 lines where
player #2 has 130. The question here is this. Is it easier to select 20 numbers from a pool of 39 and trap all five
wining numbers or is it easier to select 7 digits from a pool of 10. All the numbers that are in play are in both list.
Wheeling digits produces fewer lines with a greater prize ratio because all 7 digits in play must appear in each line
generated. This is based on the fact that both players were correct in there selections.
Most of us would not be able to play the entire list of lines generated. With that in mind which of the two methods
give us the best bang for the buck?
Wheeling numbers Wheeling digits
Match 2 = 4550 1 in 3.41 Match 2 = 50 1 in 2.6
Match 3 - 1050 1 in 14.8 Match 3 = 26 1 in 5.0
Match 4 = 75 1 in 206.7 Match 4 = 7 1 in 18.6
Match 5 = 1 1 in 15,504 Match 5 = 1 1 in 130
P.S. The total lines produced will depend on which digits are wheeled but in a heads up challenge the digits will always
outperform the number method.
RL
RL,
I keep seeing where someone uses all the digits in the matrix, for Fl 536. How many lines would there be , to cover all 36 numbers?
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Quote: Originally posted by SkyLine69 on Aug 8, 2015
RL , G , Others
Okay, I've got the understanding down on the base and ID digits. My question is, how do you know or what makes you decide which digits to pick? Based on what? It can't all be guessing or you wouldn't have spent the time on thus fabulous program (-: shed some light on your expertise and step through if you have the time and don't mind how you go about picking the digits you do when you fill out your play slips
Since this is new to me and others if you can explain in steps I'd appreciate this. If it's in another post please tell me what to search. I don't mind back reading and definitely don't mind hard work and learning anything new
again, in, thanks fir your time. G I got your email and will read through it thoughly today. Hope your appointment went as well as can be expected
LOL
Skyline, most irritating question ever is How do you pick your numbers?
Money is spent every day on software or books or services to pick numbers. Go back and read a couple of months of this forum. Notice which posts get the most responses?
Yep. Its the ones who post numbers. No matter if it was predicted for California and hit in West Virginia, there's always some post of thanks for that Pick3 hit halfway across the country. The reason this happens is because people read, "How do I pick numbers?" and others see, "What numbers do I pick?"
There is no one here, there, or anywhere who is going to give a detailed plan on picking numbers.
It's not available. It doesn't exist except for those who have worked out a system. And to those, it would be easier to give you numbers than to tell you HOW to pick numbers.
The other day, my tablet blanked. No matter how many resets, it wasn't working. Decided to open it. Those things are clam shell, no screws. I googled "Opening Android Tablet." Sure enough there is a youtube video.
The guy spent 4 minutes opening the box and removing all the wrapping. The last blurp is "That's how to open an Android tablet."
Waste of time. I was left to figure it out. Got a thin scraper blade and run it around the edges gently prying until one edge popped up. As I lifted that edge the glass screen protector cracked, broke, and cut my thumb. Finished anyway. But now I know how to open an Android tablet.
The only way to learn how to pick numbers is to do it. The Matrix is a cool movie, but not reality. If I want to learn to fly an F-35, I can't call up an operator and tell him to download instructions. I have to get in a plane and learn to fly. Same is true of anything.
If you want a ride a horse, you have to get on a horse. If you want to want to fry an egg, you gotta crack the egg.
RL, Winsum, Harvest Moon, lottolaughs, lakerben, Tia, tntea (could make a whole post on just good LP'ers) all offer good useful tools designed to help pick numbers.
But like the old Georgia boy once said, "I could put wings on that pig, but if he won't flap'em, he won't fly."
Every seen the TV show Forged in Fire?
On the show they bring in knife makers tasked to make a certain type of knife with certain specifications. The competitors create their own design. And although they all have the same tools available, they use their own methods in producing their design within the specifications.
The method one uses wouldn't work for another. Yet they are producing the same type blade. But like all craftsman those guys have learned through doing. Somewhere along the way people offered help or tips but nobody gave them their skills. Those were acquired by doing. Finding their own way.
Guaranteed if 50 people told you today how they picked the numbers, next week those same 50 would tell you something a little different.
There is no one answer to picking numbers because conditions change from draw to draw.
Sad truth.
I'm probably here unless I'm not.
Dreaming would be a perfectly useless function if it's only purpose was to entertain.