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# RL Digit Master Pro - Pick 3 & Pick 4 Program DMP-DG1

Topic closed. 264 replies. Last post 1 year ago by lakerben.

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Pennsylvania
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 Posted: November 14, 2015, 4:41 am - IP Logged

RL sent me an updated version of Digit Master Pro Digits Pick 3 and Pick 4 program DMP-DG1.

https://app.box.com/s/mnsib1600seyzc00kgaqqpnvho97y06g

https://copy.com/Oyg9Xyu7wZelvbUd

The Pick 3 and Pick 4 databases are updated through November 13 2015.

Pennsylvania
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Help File

https://copy.com/4yaEd6StraS44cIB

Filters Definitions:

https://copy.com/kbHDLqmZWLMKSz1a

O-D (Odd Digit) - This is the total number of ODD Digits from the drawing.  For example, today NJ Midday drawing was 9-4-4.  So the 9 was the only Odd digit so the filter value would be a 1.  The filter setting range from 0 through 3.

E-O (Even to Odd) - This is if the 1st position is an Even Digit drawn and the 2nd Position is an Odd digit drawn.  For example, today NJ Midday drawing was 9-4-4.  The 1st digit is a 9 which is Odd and the 2nd position digit was a 4 which is Even.  The filter value would be a 0.  The filter setting range is either a 0 or a 1.

O-E (Odd to Even) - This is if the 1st position is an Odd Digit drawn and the 2nd Position is an Even digit drawn.  For example, today NJ Midday drawing was 9-4-4.  The 1st digit is a 9 which is Odd and the 2nd position digit was a 4 which is Even.  The filter value would be a 1 since 9 = Odd and 4 = Even.  The filter setting range is either a 0 or a 1.

O-F (Odd Front Pair) - This is if the 1st position is an Odd Digit drawn and the 2nd Position is Odd digit drawn making an Odd Front Pair.  For example, today NJ Midday drawing was 9-4-4.  The 1st digit is a 9 which is Odd and the 2nd position digit was a 4 which is Even.  The filter value would be a 0 since 9 = Odd and 4 = Even.  The filter setting range is either a 0 or a 1.

C-D (Consecutive Digits Front Pair - Consecutive Digits Back Pair) - This is if the Front Pair is a 01, 12, 23, 34, 45, 56, 67, 89 and also the Back Pair is a  01, 12, 23, 34, 45, 56, 67, 89. The filter setting range is either a 0,1 or 2.  If the Front Pair was a 23 and Back Pair was a 34 the filter value would be 2 since the 23 and 34 are both consecutive Pairs.

T-R (Total Repeat Digits) - This filter calculates how many digits repeated from the previous drawing.  The filter value could be 0, 1, 2, or 3.  For example, today NJ Midday drawing was 944.  Last nights evening drawing was 557 so no digits repeated.  On 6/13/2013 Midday drawing was 432 and the 6/12/2013 evening drawing was 344.  So the value would be 2 since the 4 and 3 repeated from the 6/12/2013 evening draw.

P-R (Positional Repeat Digits) - This filter calculates how many digits repeated by position.  The filter value could be 0, 1, 2 or 3.  For example, on May 5/2013 the NJ Midday drawing was 935.  On 5/4/2013 the NJ evening drawing was 035.  So the filter value would be 2 since the 3 repeated in postion 2 and the 5 repeated in position 3.

M-D (Mirror Digit Pairs) - This filter calculates how many pairs in the Front Pair, Back Pair, and Side Pair were Mirror Pairs.  Mirror Pairs are 05, 16, 27, 38, 49.  If we take the NJ 6/18/13 Midday drawing which was 944.  Next we take the Front Pair 94 and put it in ascending order which would be 49. Next, we take the Back Pair 44 and put the 44 in ascending order.  Since the 44 is a double pair no need to change it to ascending order.  Next we take the Sid Pair 94 and put it in ascending order so this would be 49.  So our 3 Pairs in ascending order are 49, 44, and 49.  You can see we have 2 Pairs 49 that are Mirror Pairs so the filter value would be 2.  The filter value could be 0, 1, 2, or 3.

F-D (First Digit Pairs) - This filter calculates how many pairs in the Front Pair, Back Pair, and Side Pair were First Digit Pairs.  First Digit Pairs are 09, 18, 27, 36, 45.  For example, if we take the NJ Midday drawing on 6/15/13 which was 637 and create our 3 Pairs 63 37 and 67.  Next we put the 3 pairs in ascending order (low to high). So we have 36 37 and 67.  Notice the 36 Pair is a First Digit Pair.  So our filter value would be 1.

Pennsylvania
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Help File (older version)

DMP-DG is a daily game pick-3, pick-4 software.

DMP-DG install/setup instructions

02. You should use the defaults during the install process.

03  Once the software is installed open the program and you
should see the main program window.

you will be playing.

1st. click the [Load State] button and a small scroll box
will open near the center of the Stats box.

2nd. Use your keyboard up/down arrows to scroll through the
List of States until you find the state for which you
intend to play.  Once this is done press the enter key
on the keyboard and the program will load all games for
that state.

3rd. The stats box will clear and operation will be returned
to the main program.  Next you should click the [Update]
button which will update all games for the loaded state
at the same time.  This normally takes around 5 seconds

Note! This version does not have a Live update option.

4th. Next click the main [Reset] button located at the bottom
of the third row of buttons to reset all filters, digits
etc....

The program is now loaded and ready to run.  If you are playing a
game located outside the US then see the instructions located under
the custom game setup at the bottom of this file.

I suggest you play on paper while learning the software.  It's easy
to miss something that can kill your chances.  Double check your setup
to make sure there are no mistakes.

Button names and functions.

[Load State]  This button allows the user to load games by state.

[P-3 mid]     This button loads the mid-day pick-3 database into the program.

[P-3 Eve]     This button loads the evening pick-3 database into the program.

[P-4 mid]     This button loads the mid-day pick-4 database into the program.

[P-4 Eve]     This button loads the Evening pick-4 database into the program.

[Generate] This button is runs the full wheel generator.

(Special instruction)
Note! this button has two options L-click and R-click.  The R-click
is used to experiment with after the fact drawings when the T-R and
P-R filters are being used.  These two filters use the previous draw
data in the filtering process.  When making a after the fact setup
it is necessary to R-click the [Generate] button which causes the
program to skip the top line in the database.

[Update] This button runs the live-update program and will update all
available draws for the loaded State.

(Special instruction)
This software also has a manual update option which is accessed by
R-clicking the [Update] button.  When the R-click option is used the
manual update option will appear inside the Stats window.  The program
will display a highlighted data set that includes the date and draw set.
The user should first adjust the Date for the draw and then set the digits
to the correct values.  To adjust the values move the mouse pointer over
the value to be adjusted and either L-click or R-click.  L-click will
count up and R-click will count down.  Once all the data is adjusted then
click the highlighted word [update] located below the draw data.  If you
want to exit without saving then click the highlighted [exit] and the
update will exit without saving.

[Remove] This button will remove one draw entry form the database each time
it is clicked.  This is useful if a mistake is made using the manual update
option or for doing test setups against historical draws.  You may remove
as many draws as you like for testing and then L-click the [Update] button
to replace the draw sets.

[About]  This button displays some mundane information and also another
button to view the donation information.

[Exit]   This button is used to exit the program.  All setting are saved when the
program is closed.

Digit buttons Dig-0 to Dig-9  L-click

The digit buttons have both L-click and R-click options.  When the button
is clicked the program will display a number of different bits of data
that can be used to help analyze the digits history.  A bias search option
will also be displayed at the bottom of the main program screen.  This will
be discussed in detail below but first I will explain the basics.
When you L-click a digit button several things will happen.  If you look in
the stats box you will see the stats for the digits overall history within
the game.

[The data]
If you look in the stats window you will see the digit value for which you
are viewing the information for and below that you will see (Games Analyzed)
with a number that indicates the number of games in the database. Most of
the game databases I have included go back to 01/01/10 so there are around
1250 entries.  Below this you will see something like

Dig-0 button pressed

0 = 890  Games out =  0  Avg = 1.11021
1 = 344  Games out =  2  Avg = 4.03507
2 =  35  Games out = 45  Avg = 12.0304
3 =   2  Games out =101  Avg = 354.934

The 1st value (0) represents the number of games that (0) did not show
The 2nd value (1) represents the number of games that digit(0) showed once
The 3rd value (2) represents the number of games that digit(0) showed twice
The 4th value (3) represents the number of games that digit(0) showed 3 times

So from this data we see that 890 drawings had no digit (0), the number
of games out since a digit (0) miss is 0 and the average hit rate for digit
(0) no-show is 1.11021.  Viewing the second line we see that there were 344 games
that had one digit (0) and the number of games since digit (0) showed was
2 and the average skips between a digit (0) showing once in a set is 4.03507.

Below this data you can view a simple hit/miss string that shows the
positional hits/skips for digit (0).

Example
Pos-1  143 --*----*-----**---*-----*---**--*
Pos-2  130 -----*----*-----*---*---*-----*--
Pos-3  135 *----------*-----*--*---*--------

Pos-1 = the hit/skip for digit (0) hitting as the 1st digit in the line
Pos-2 = the hit/skip for digit (0) hitting as the 2nd digit in the line
Pos-3 = the hit/skip for digit (0) hitting as the 3rd digit in the line

This data is very simple and gives a general overview of the digits hit rate
by position.

Next below the stats window about 3/4 of the way down on the main
screen you will see the graph box.  The graph shows the history for the digit selected showing the number of times it hit in each drawing.

The Bias search tool

The bias search tool works the same way for all options so I will only
cover it once using the digit buttons for example.  Anyone who has used my
software should already know how to us it but I will give a detailed descrip-
tion of what it is and how to properly use it.  Looking at the bottom of the
main window you will see two single row windows which are used for the bias
tool.
The top row of data is the history for the digit or filter selected.
To the left of the data you will see a highlighted +/- which can be L or R
clicked.  L-click adds data to be searched and R-click deselects.  What
the tool does is searches the entire string of values looking for the high-
lighted values.  Whenever a exact match is found it records the value that hit
in the next draw.  The data in the second is the values found in the search.

Note! any time the bias tool has been activated by selecting at least one value
to search the data in the stats window will show the data for the bias results.
In theory if a bias for one value over another is found it should show up here.
That's the theory but often times no such luck.  The tool results do offer
other valuable information which can be used to help make decisions on what to
play or block.

The best way to interpret the data is to consider the possibilities for any
one value.  Let's say that you select five values for the tool to use as a
search pattern and the bias results look something like 1001001001.  Some
people would say that the best value to play would be (0) thinking the pattern
would continue but that's not the correct way to analyze the data.  A better way
would be to count the times each value is in the results.  Here we have 4 1's and
6 0's.
Let's say that a (1) is expected to show around 40% of the time and (0) equals
60%. Both values are on target for there expected values and since 0's average
is higher then that would be the best choice.  Let's say that the returns were
0001010011, Would this make digit 1 a better choice.  I say no, Both digits are
still on their average, when in doubt always go with the value that have a higher
hit rate within the matrix of select a smaller pattern to search.
If you see a string of values something like 1111101111 then you might consider
this a bias within the game and it might be but before you make a decision make
sure you know the expected for each value.  The game is random but runs do happen
and timing is everything when playing this way.  Anyway the idea here is to think

Digit buttons Dig-0 to Dig-9  L-click

When the digit button is r-clicked the information is a bit different.  What
the R-click option does is collect the data but does not count the total times a
digit shows within a single line.  The digit is either counted as a hit or miss.
a (0) value indicates a miss and a (1) equals a hit.  This is a little more
useful when trying to play or block a digit.  The stats box will display the data
in two values 0 and 1.  When a digit button is right clicked the game history box
will highlight only the digit selected to give you a better visual image of it's hit
rate.

Setting a digit or filter value.

Beside each digit or filter button you will see a small box with a letter or
number value.  These box values can be L or R clicked to change the value.  The
options for the digits are W=wild B=block and K=key. For the filter settings boxes
you have a numerical value and the left box is the lowest value that will be accepted
in the generate process and the right box is the highest.  L or R click these to adjust.

[POS] button.

The position has 4 options for pick-3 and 5 options for pick-4.  The options
allow the user to either set the digits for all positions or set them by position.
to access the options just L or R click the [Pos] button to change from one to
the next.

[POS] = A  uses the digit settings for all positions
[POS] = 1  uses the digit settings for 1st position
[POS] = 2  uses the digit settings for 2nd position
[POS] = 3  uses the digit settings for 3rd position
[POS] = 4  uses the digit settings for 4th position  Pick-4 only

You can use any or all of these for the digit setup but be careful not to input
conflicting data.  Example, Lets say that you block digit 8 under in (A) but set
digit (8) to a Key digit in the third position.  This will cause the program to
reject all sets because digit 8 is conflicted. It can't both hit and miss in the
same line.  If you plan to use the positional digit options then make a habit
of hitting the main [Reset] button each time you began a setup.  The main reset
button will reset all digits and filters to the default settings, Wide open.

Filters
All filters options can be adjusted to create a low=pass to hi-pass range.
When the generate button is pressed the only lines that will be accepted are those
who's value falls somewhere within the low to high values set.  Example, Lets say
that you set the O-D filter low range to (0) and the high range to (1).  All sets
produced by the run process will be limited to lines that have 0 or 1 odd number.
The low value is to the left of the filter and the hi value is on the right.  To
adjust place the mouse pointer on the value inside the box and either left or right
click.  L-click = increase and R-click = decrease. The historical data for the filters
is displayed inside the stats box/window.  The bias tool works the same way as it does
for the digits, see above.

[O-D]    Odd digits, controls the number of odd digits in each line produced.
Example the line 1-2-2 has one odd digit

[E-O]    Even to odd digits, a pair of digits that starts with a odd and ends even
Example of E-O digits 2-3, 8-1, 6-9 etc....

[O-E]    Odd to even digits, a pair of digits that starts with a even and ends odd
Example of O-E digits 3-2, 1-8, 9-6 etc....

[O-F]    Odd front pair.  Any line that the first two digits are both odd

[C-D]    Consecutive digits. Any consecutive two digits that are in numerical order
Example, 1-2 2-3 3-4 etc...

[T-D]    Total repeat digits.  This filter controls the number of digits that can be
used from the previous drawing.  Note! when doing a after the fact setup and
using this filter always use the R-click [Generate] button option. This causes
the program to skip the top line in the database so that the calculations are
correct.

[P-R]    Positional digit repeats.  This filter controls the number of digits by
position allowed in each line generated from the previous drawing. Note! when
doing a after the fact setup and using this filter always use the R-click [Generate]
button option. This causes the program to skip the top line in the database so that
the calculations in the filtering process are correct.

[M-D]    Mirror digits.  This filter controls the total mirror digits that can be used
in a generated line. Mirror digits are 0-5, 1-6, 2-7, 3-8, 4-9 Each pair that
shows in a single line is counted as one mirror digit pair.

[F-D]    Flip digits. This filter controls the total folded digits that can be used
in a generated line. Folded digit are 0-9, 1-8, 2-7, 3-6, 4-5. Each pair that
shows in a single line is counted as one folded digit pair.

[Reset filters]

This button resets only the filter to there min max values, unlike the main reset
button that resets everything.

[Auto filter]

This filter attempts to reduce the lines in the sets file using a algorithm and
the game history.  This filter has worked well for me but I use it when other
options are exhausted.  This filter should be ran as a last stage filter.

Information/control buttons.

[1st-D], [2nd-D], [3rd-D], [4th-D] buttons

L-click
These buttons show the stats for the digit hit history by position. The information
will be displayed in the stats and graph windows, the bias tool is also active
for these options.

You can also R-Click these puttons and see the hot-expected-cold hit rates by position
Light-blue=cold, Green=Expected, Red=Hot.  If there is a digits with no highlighted
value then that means that the digit has not shown for the number of games listed above
in that coulomb.  The data is shown for the overall total, the last 30, 60, 90, 120, 150
and 180 games. This can be of use when selecting a digit to block or put in play when
using the digit [pos] options.

[SDTQ]   This option allows the user to view the historical data for Stag, Drag, Triples and

Stag = draw with 4 different digits
Drag = draw with at least one pair of matching digits
Triple = draw with 3 matching digits
Quad = draw with 4 same digits, Pick-4 games only

[Digs]   This option shows the number of digits that hit in each game.  The data is a bit
different than that displayed by the [SDTQ] option as if a game has two pairs
of digits it will show up as a 2 digit game. The [SDTQ] option will show the
game as a drag. Each digit is counted only once.

[L-D]    This option shows the history for the lowest digit within a line, it does not
matter which position the digit shows in.

[H-D]    This option shows the history for the highest digit within a line, It does
not matter which position the high digit shows in.

[Check]  This button has both a L-click and R=click option.  The L-click option is
used to check the lines in the sets file against the top entry in the database.
It's a simple way to check your lines provided the database is updated to the
drawing being checked.  To check your lines before the database is updated then
use the R-click option and enter the digits from the draw.  The results are displayed
for several different winning opportunities such as straight, box, front pair, back
pair etc...  Always check your lines using more than one source.

[Clear]  This option clears all the information windows within the program.

[Reset]  This option resets all digit settings, filter settings and deletes any lines
from the sets file.

Lower Stats box buttons

[View]   This button opens notepad and loads the sets in the sets file for viewing
or printing. It can also be used to copy and paste any lines you want to post on the
forum.

[Nuke]   This option should be applied after the sets have been generated. This option is
a box optimizer which reduces the sets to the fewest possible lines for a box hit.
This option should not be used if attempting a straight hit.  The option can produce
a straight hit but it's a chance occurance.

The nuke option is normally ran as the last filter in the process with the exception
of the auto-filter, the auto filter can remove a box hit so use it as a last resort.

[De-Stag]

This filter is used after the sets have been generated to remove any stag lines
within the sets file.  Use the [SDTQ] to help you decide rather to use the De-Stag or
De-drag filter.

[De-Drag]

This filter is used after the sets have been generated to remove any drag lines
within the sets file.  Use the [SDTQ] to help you decide rather to use the De-Stag or
De-drag filter.

[Report]

Click this button to generate a text file that shows a number of different datas that
this program offers.  It's a work in progress and I hope to receive suggestions from
the forum to add to the list which might help in the setups.

Adding games using the custom game files.

When I built this program I included a custom game option so that anyone outside the US could
add their daily games.  What I have done to make this possible is to add a custom entry in the

There are 4 files two of which are located inside the DMP-DG\P3-GAMES\ folder for pick-3 and two
located inside the DMP-DG\P4-GAMES\ folder.

The custom P-3 files are CU3M.txt and CU3E.txt
The custom P-4 files are CU4M.txt and CU4E.txt

These files are empty and contain no data.  To use this program you need to build a list of
draws for your game and paste them into the correct files listed above.  Once this is done
you can load the databases by clicking the Load state and then scrolling to the custom entry
in the list.  Your games will then be loaded and ready to play.   Note! the live update option
is not active for the custom games so use the manual update to keep your draws current.

The format is the same for both the P-3 and P-4 games, below is a example.

Six digit date format + single space + 1st digit + single space + 2nd digit + single space, etc.

The most recent draw on first line.

06/12/13 3 6 5
06/11/13 5 0 3
06/10/13 8 5 7
06/09/13 1 1 3
06/08/13 6 1 1
06/07/13 8 9 6
06/06/13 3 2 7
06/05/13 6 5 5

[Keyboard options]

Press (H) on the keyboard to open this file.

Press (S) on the keyboard to open the steps tool.  The steps tool will allow
the user to directly build lines to play.  The steps option is a stand alone
tool. You must exit the steps option before control is transfered to the main
program.

new jersey
United States
Member #150815
December 31, 2013
518 Posts
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 Posted: November 14, 2015, 9:06 am - IP Logged

wow wow

New Mexico
United States
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January 29, 2010
11338 Posts
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 Posted: November 14, 2015, 11:12 am - IP Logged

United States
Member #65711
October 4, 2008
43 Posts
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 Posted: November 14, 2015, 2:13 pm - IP Logged

Thanks to you both for the update !

Pennsylvania
United States
Member #2218
September 1, 2003
5454 Posts
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 Posted: November 14, 2015, 6:46 pm - IP Logged

Thanks to you both for the update !

Thank RL!!

He's the one who created the program and the help file.

United States
Member #59354
March 13, 2008
4285 Posts
Offline
 Posted: November 22, 2015, 3:12 pm - IP Logged

Hi all

I am not sure that I compiled the correct DMP-DG main exe file.  I think the one I uploaded does not have the correct

old style game load option.  I have so many versions that it's hard to keep them straight so if anyone is having trouble

loading their state games let me know.  I might be thinking of another software, not sure.

RL

....

florida
United States
Member #136668
December 16, 2012
403 Posts
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 Posted: November 22, 2015, 3:18 pm - IP Logged

Hi all

I am not sure that I compiled the correct DMP-DG main exe file.  I think the one I uploaded does not have the correct

old style game load option.  I have so many versions that it's hard to keep them straight so if anyone is having trouble

loading their state games let me know.  I might be thinking of another software, not sure.

RL

i loaded florida just fine it had the updated files thanks rl.  i hope get to reep rewards for all your hard work.

florida
United States
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December 16, 2012
403 Posts
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 Posted: November 22, 2015, 3:21 pm - IP Logged

i do like the c/s option for the steps i put mine on spreadsheet that i update daily just started it last night.

United States
Member #59354
March 13, 2008
4285 Posts
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 Posted: November 23, 2015, 3:10 am - IP Logged

NMD

If you find anything interesting please post it.  What I have been doing is, I start at the bottom and then

look at the skips column by column, next I do the same for 2 columns at a time and I also keep a record

on which values hit after the current pair.   The S/C data seems to hold truer than the step values for

predicting the next value.  Anyway, I have the code to add it to the daily game software and will upload

a patch in a few days.

RL

....

Pennsylvania
United States
Member #2218
September 1, 2003
5454 Posts
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 Posted: November 23, 2015, 3:42 am - IP Logged

Updated P3-Games and P4-Games draw history zip files.

Drawings updated through Sunday November 22, 2015

P3-Games Zip file:

https://copy.com/JnRC9uwORjZH0pqI

P4-Games Zip File

https://copy.com/14YJAioeI7MKC7yi

Unzip files into C:\DMP-DG1\P3-Games folder and C:\DMP-DG1\P4-Games folder

Pennsylvania
United States
Member #2218
September 1, 2003
5454 Posts
Offline
 Posted: November 23, 2015, 3:45 am - IP Logged

Hi all

I am not sure that I compiled the correct DMP-DG main exe file.  I think the one I uploaded does not have the correct

old style game load option.  I have so many versions that it's hard to keep them straight so if anyone is having trouble

loading their state games let me know.  I might be thinking of another software, not sure.

RL

I updated both the Pick 3 and Pick 4 draw histories and DMP-DG1 program did open the correct draws for my particular game and displayed the correct current draw dates.

United States
Member #59354
March 13, 2008
4285 Posts
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 Posted: December 6, 2015, 4:30 pm - IP Logged

Hi all

I will be uploading a updated version in the next few days, if you don't see in that time frame then shoot me a PM

and remind me.  Getting forgetful these days and have a lot going on right now.

RL

....

Tn
United States
Member #54963
September 4, 2007
1170 Posts
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 Posted: December 6, 2015, 8:18 pm - IP Logged

Hi all

I will be uploading a updated version in the next few days, if you don't see in that time frame then shoot me a PM

and remind me.  Getting forgetful these days and have a lot going on right now.

RL

Woohoo!! Lol

WHEN IT FEELS THE WHOLE WORLD SUCKS!

RELAX.........IT'S ONLY GRAVITY

I think I can I think I can!!!!

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