Bob
My first reaction to you above post was to LOL, Please don't be offended because I started wheel some digits and
thought "W-T-F" where's the wheel button??? My next thought was, how stupid could I be not to include a way to
wheel digits in a daily game software...... Turns out, I did include a way to wheel but forgot how to use it. I think
the reason it's not obvious. Here's how to wheel numbers. Lets say that we have 5 digits we want to wheel then
just block the other digits in the digits column and leave the ones you want to play set to "W" wild.
Example for box wheeling digits 1-3-4-6-9.
If you want to use a "Straight wheel" then here is how to do that, first reset all cells to (W)
Press the Pos button once and a (1) will appear in the value box. If you have only one digit for position (1) then simply
adjust it to (K) = Key. Doing this will force the program to only use that digit in position 1 for every line generated. If
you have more than one digit for position 1 then set the digits you want to play to (w) and all the rest to (B) block.
Note!. You can not set more that one positional digit to (K)
Example wheeling 2 digits in position 1.
Next hit the Pos button and the program will advance to the next position and enter either (K) if you have one digit for
that position or if have more than one digit then set them to (W) = wild and the rest to (B) = block.
You can use a mix of both but you can only set one (K) key value per position. If more than one key digit is set then it
will cause a conflict and no lines will be generated. Let's say that when using the position option we set 2 digits to (K)
The program tries to use both digits in the position and that's impossible on a single line. To get around this we just
block all digits except for the ones we want in that position so that the program has more then one digit it can use.
It's a bit confusing at first but the program does allow wheeling any configuration. Lets say that we only have one
positional digit to play. Adjust the Pos button to that position and set the one digit to (K)=key. Make sure all other
positions are all set to (W) - wild. Now go back the the (A) option and set all the digits you want to exclude from play
to (B)=block. The program will then generate all the lines with the one (K) - key digit in the key position but use the
other (W) digits in Pos(A) for the other positions.
P.S. It's always a good Idea to press the [Reset] button in the (Info) options before starting a setup. This will reset
all the digit position values back to the default= (W)
RL