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So what would the "Holy Grail" of Pick 3 playing be?

Topic closed. 268 replies. Last post 2 years ago by Atomic Dog.

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bgonçalves
Brasil
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June 9, 2010
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Posted: October 2, 2014, 3:35 pm - IP Logged

Olá, carbob also de Todos os pick3 Só
Baixo = 0,1,2,3,4 === 012, 423 ...
Alto = 5,6,7,8,9 5,6,7 7,8,9
Em pares also 24, 48
Impares = 13,57 ..

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    Kentucky
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    Posted: October 8, 2014, 7:36 pm - IP Logged

    What would the "Holy Grail" of playing the Pick 3 game look like?...

    I believe this very worthwhile question and should not be on page two because some are using the Systems Forum to make personal predictions. Some suggested the "holy grail" is a unique grouping of three digit numbers and that reminds me of one morning at work when I took 10 cards (ace - 10) from a deck, shuffled them, drew one at a time, and put them in order 1 to 10 as they were drawn. What I had was all ten digits in the first position and from there the digit drawn second was in the second position on the first line, the first position in the second line and in the third position in the tenth line.

    1

    7

    9

    2

    6

    4

    3

    8

    5

    0

    17

    79

    92

    26

    64

    43

    38

    85

    50

    01

    179

    792

    926

    264

    643

    438

    385

    850

    501

    017

    It looks something like this, all 30 digits are used, one each in the three digit positions. Don't think it qualifies as a "holy grail", but regardless of which digit is drawn first, there is 9 to 1 chance of matching the second digit and then a 9 to 1 chance of matching the third.

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      Carrollton, Ga
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      Posted: October 26, 2014, 12:49 am - IP Logged

      new to site how can I get a copy of your pool numbers for ga each week?Thanks

        jimjwright's avatar - Yellow 3.png
        Park City, UT
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        Posted: October 26, 2014, 1:37 am - IP Logged

        I hadn't run my Pick3Tracker program I created for a while and I saw where Michigan Evening is on a current streak of 27 straight singles.  I thought there might be a bug in my program but it appears to be correct.  27 straight singles!!!

        Michigan Pick 3 Evening

        My strategy would be to wait for a double to hit and then play doubles hard to hit again.

        Jimmy

        I never followed up on this but on 09/20/2014 Michigan evening had 388 (double) after 29 straight singles.

        The next day 09/21/2014 another double 909 hit.

        Louisiana Pick 3 is currently at 18 straight singles.  Wait for a double to hit and see if another double quickly reoccurs.

        Jimmy

          winsumloosesum's avatar - Lottery-060.jpg
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          Posted: October 26, 2014, 6:14 pm - IP Logged

          I never followed up on this but on 09/20/2014 Michigan evening had 388 (double) after 29 straight singles.

          The next day 09/21/2014 another double 909 hit.

          Louisiana Pick 3 is currently at 18 straight singles.  Wait for a double to hit and see if another double quickly reoccurs.

          Jimmy

          I was thinking the best time to play doubles for Louisiana when it reached 13 straight consecutive no-match draws and not play if it went passed 15.  Of course this is just the last 365 most recent draws.  Who knows how much longer it could go on i.e Michigan Pick 3 going 30 consecutive draws with a no-match 6 way.  If I had the entire Louisiana Pick 3 draw history we could see the longest streak.

           


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            Posted: October 26, 2014, 7:02 pm - IP Logged

            10 Boxed singles are 8.33 percent of the possible 120, and will hit 8.33 percent of the time that you get a single (given a large enough sample of draws).

            IMMUTABLE RULE OF NUMBERS!!!

            So, there is not a "magical" group that hits more than another group.  However, said "pool" of 10 numbers will have hot and cold streaks, sometimes hitting 4 or 5 times in 10 draws, sometimes not hitting for 50 draws in a row.

            So what you seem to be looking for is a "trigger" or an "indicator" that will let you know when any given group is about to change from cold to hot so that you are ready and waiting when the hits start to appear.

            Perhaps a short-term frequency indicator, like a moving average would help.  When the average bottoms out it might indicate that more hits are ahead?  Or something along those lines -- I suspect that my idea is too simplistic.

            Don't give up!  Starry-eyed dreamers are responsible for many great inventions!

             Well, of course, there are groups that do hit more often than others. Although, there's nothing "magical" about them. However, there are special ,or unconventional, groups that , as far as I've seen, have never really been discussed on LP.

             Anyway, the real "magic" is in knowing when to play. This comes down to what you're saying about having an "indicator"  or a ,so-called, "trigger". But, to say that anything is a "trigger" either is, or can be, misleading. Any claim of a "trigger" should have an explanation of how it acts as one.


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              Posted: October 27, 2014, 12:32 am - IP Logged

              There are 4 separate pools of numbers in the Pick 3. Using the 120 box numbers they are:

              1) The numbers that start with 0. 36 #'s & 30% of the 120 pool.

              2) The numbers that start with 1.  28#'s & 23.3% of the 120 pool. 

              3) The numbers that start with 2.  21#'s & 17.5% of the 120 pool.  (These 3 combined are 85#'s & 70.8% of the 120 pool.)

              4) The numbers that start with 3,4,5,6,7. Let's call them, "all the others." These are 35#'s & 29.1% of the 120 pool.

              These can be reduced even further to 25#'s, 19#'s, 17#'s, and 21#'s by using clean numbers. If these are still too many, you

              can filter even more with sums or root sums or any other way you prefer. All that's left to do is to decide which group to use.

               So, why have you excluded digits 8 and 9 from your list?


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                Posted: October 27, 2014, 12:32 am - IP Logged

                Hmmm........ including all the numbers under the 2 short sums is 200 numbers.      20% of the 1000 chart.......or 1/5 of everything. At least one of the 2 Ssum should hit every 5th draw of course. No matter what. No matter what proceeds....   

                If we indeed play them for each of the games .......or 2 times per day for 3 days/6 games .....that would be1200 numbers in play!  Hit?..... of course during that time. 

                So, yes that sounds like we should get at least ONE hit ......in 6 games......including all of those 1200 numbers over 6 games during that time.   LOL 

                         We'll take that bet...... one of those 1200 numbers should hit at least once over 6 games . Yep.... most times the bigger odds and percents rule

                 

                       .....and that's no matter what .."triggers" hit before. Does not matter at all.

                 We shouldn't need any triggers or anything else ....with that wide of an open road.

                 Well, once again, there's no guarantee that anything ,sums or otherwise, will hit within a given number of draws. What's more, on every nth(e.g. 5th) draw. However, you can state how often something is ,on average, expected to hit.

                  jimjwright's avatar - Yellow 3.png
                  Park City, UT
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                  Posted: October 27, 2014, 12:37 am - IP Logged

                  Louisiana hit double today 833 so lets see if a double occurs again in the next 3 draws.

                  Jimmy


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                    Posted: October 27, 2014, 3:10 am - IP Logged

                    Tia, and WinD, and GaryO: I like your cold-reality reasoning. It's something I always fall back on myself, and for all that the algorithmic "secret hand" may be at play, it is amazing how the constant play of the game seems to usually conform to standard results consistent with random probability.

                    No pool of any kind could be mechanically perfect: you don't get a pool of ten numbers out of one hundred paying off every tenth time, bam bam bam bam bam. That would be a fixed game. So, one would expect swings - consistency, rapid-payoffs, long-outs. And like the world's climate, one would also expect much larger and longer and even more sweeping "seasons" to the game, too - periods where there will be a drought of doubles, or where doubles fall like snow, etc.

                    But CTNY does what I try to do, and want to do in more perfect form: isolate a pool, and apply filters. Just to clarify: I'm not saying there's one standard pool that stays constant all through all plays of the game, day in and day out, hope everyone knows I don't mean that. I believe every draw creates a pool, or contributes to one; and there's always any number of pools at play, waiting to pay off. I call them "pools," because I don't have a name for whatever it is the game is doing internally, where there's no language to communicate abstract possibly-Adobea78-ian calculations: even Adobea has a series of numbers he plays for when the situations arise.

                    The 111 system Calady provides every day on the California Lottery thread is a great example… but a bit unwieldy, with eighteen numbers that pay out over 30 days, and has anyone back-tested it for consistent pay-off time-frames? The "Holy Grail," as I posited it, is (1) a small pool of numbers, (2) guaranteed to pay off over a short (let's say, not unreasonable) period of time, that is (3) entirely pre-filters. This ensures small bets consistently placed, that results in either smaller losses (i.e., you play a few times then miss it because say you calculate wrong, but only lose a negligible amount of $$$), or larger wins (i.e., compared to the $$$ invested to get that win).

                    But yeah, even as I look at what I just wrote, what I want… ha! Why don't I just throw in a pink unicorn and world peace, while I'm at it? LOL

                     Well, you're placing a lot of emphasis on pools and filters, but you're leaving out something very important. Part of the "Holy Grail" involves knowing ,specifically, when to play. So, how can you guarantee that your group of numbers will always hit within a reasonable amount of time? Anyway, it doesn't really come down to the amount of time. What matters is the number of plays.

                      Tialuvslotto's avatar - Jailin
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                      Posted: October 27, 2014, 8:04 am - IP Logged

                       Well, of course, there are groups that do hit more often than others. Although, there's nothing "magical" about them. However, there are special ,or unconventional, groups that , as far as I've seen, have never really been discussed on LP.

                       Anyway, the real "magic" is in knowing when to play. This comes down to what you're saying about having an "indicator"  or a ,so-called, "trigger". But, to say that anything is a "trigger" either is, or can be, misleading. Any claim of a "trigger" should have an explanation of how it acts as one.

                      "Well, of course, there are groups that do hit more often than others."

                      Would you care to expand on this statement?  It sounds like something that should be discussed on LP!

                      "There is no such thing as luck; only adequate or inadequate preparation to cope with a statistical universe."

                      ~Robert A. Heinlein

                        winsumloosesum's avatar - Lottery-060.jpg
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                        Posted: October 27, 2014, 8:06 am - IP Logged

                        Ohio Pick 3 "Combined Draws" 10/27/2014

                        14 consecutive draws with a "6-way" number

                        Last 365 draws it has only reached 21 consecutive draws 1 time.

                          PeerGynt's avatar - nw archer.jpg
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                          Posted: October 27, 2014, 6:17 pm - IP Logged

                           Well, you're placing a lot of emphasis on pools and filters, but you're leaving out something very important. Part of the "Holy Grail" involves knowing ,specifically, when to play. So, how can you guarantee that your group of numbers will always hit within a reasonable amount of time? Anyway, it doesn't really come down to the amount of time. What matters is the number of plays.

                          When to play, of course, is always dicey - if one knew exactly when to play, one could do quite well; and even the phrase "when to play" assumes one knows what to play - no one needs to know when to play losing numbers!

                          If the computer-run D3 games didn't work off algorithms, one could just select any set of numbers, and start tracking them in a very orderly, dull fashion, and consistently win.  Everyone could win with relatively little effort.  The whole reason the algorithm is there, is to avoid just such playing - no matter how tiny or how large you slice and dice the numbers into groups, those groups don't play according to a consistency inherent to purely random selection processes.

                          But do notice how the game seems to have an eerie consistency to it, and a dependable one at that.  Take pairs: track some random pairs.  Note how some'll come real quick, and how others will be out for long periods of time... maybe even multiple long periods of time... but then... always... eventually... a short amount of time.

                          So you get, just talking about pairs now: Pairs that are out short periods of time, we'll say, <7 plays.  And then you get pairs that are out vast amounts of time... a few times in a row, sometimes... but then finally, they, too, are out <7 plays.

                          Think about that for a minute. There's something in there worth thinking about.  Wink

                          We have no dreams at all, or interesting ones. We should learn to be awake the same way—not at all, or in an interesting manner.   -- Friedrich Nietzsche


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                            Posted: October 28, 2014, 12:17 am - IP Logged

                            The order of the digits is important for tracking purposes. I track them the way they are drawn and also as I have them in the

                            chart above. The 0,1,2 appear in almost 71% of the 120 #'s so therefore they are most likely to be drawn as the lowest

                            number in the drawn set. By writing them in lowest to highest order, you can see which is currently hitting the most (0,1,2)

                            and at the same time you can fairly well predict when "one of the other" numbers (the 3,4,5,6,7) are due to hit as the lowest

                            number. They usually don't hit more then once or  twice in a row on either game Pick 3 or Pick 4. I'm talking about the

                            3,4,5,6,7 just to be clear. Whereas the 0,1,2 will often hit several days in a row. In addition, knowing where the lowest

                            number will hit, 1st, 2nd, or 3rd position can make it easier for getting straights. In other words if you feel reasonably sure,

                            say the 1 is going to be in the 1st position, all you need to do is flip flop the other two numbers in position 2 & 3. A lot

                            cheaper than playing a 6 way combo for sure.

                             Well, what you're saying seems to imply that 0,1,2 are ,somehow, being favored. But, in general, this isn't true. Any 3 digits will ,more or less, occur as often as any other.


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                              Posted: October 28, 2014, 12:31 am - IP Logged

                              But yeah, even as I look at what I just wrote, what I want… ha! Why don't I just throw in a pink unicorn and world peace, while I'm at it? LOL

                               

                               LOLHumor, you know we need it dealing with these numbers.Confused

                              I spent a good few months just staring at the board, sleepless nights

                              attempting to crack the "code". I like P3 but P4 I loveLove

                               Well, just thought you'd like to know that there ,literally, is a code to crack. But, at least, it's good to know that so you don't waste your time trying to crack something that doesn't exist.

                                 
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